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78 Cards in this Set

  • Front
  • Back

what is psychology?

the study of the mind and behavior

psychology isn't

1. phrenology


2. mind reading


3. psycho therapy


4. psychobabble


5. psuedoscience

5 pillars of psychology

1. Biological - neuroscience - sensation


2. Cognitive - memory - perception


3. Development - learning - language


4. Social & Personality - intelligence - gender/culture


5. Mental & Physical Health - therapy



humans are biased in thinking

-confirmation bias


-power of anecdote


-emotions often drive reasoning



Scientific Method

1. Hypothesis - falsifiable - able to be disproved


2. Collect Data - objective - bias free - replicable


3. Analyze - accept or reject hypothesis


4. Sharing - ppl can criticize or replicate results

data collection should be

-ethically sound


-as representative as possible



Analyzing and Presenting Results

- descriptive or inferential


-accept or reject hypothesis


-sharing


-replicate



Scientific Method cant tell us 5 things

-ethics, morals, values


-preferences or aesthetics


-existenial issues


-religious questions


-law

Types of Research

- case studies


- observations


- surveys and tests


- correlation


- experiments

correlations

- a thought experiment


- strength of relationship b/t 2 variables

experiments

- allow for most control


1. independent variable


2. dependent variable


3. experimental group


4. control group


5. random assignment



experimenter effects

- single blind study - participants dont know what condition they are in


- double blind study - participants and researcher dont know their group

elements of cognition

- concepts


- propositions


- cognitive schemas


- mental images



concepts

mental category that groups similar things




ex: apple, granny smith, fruit

propositions

ink concepts in meaningful ways

mental image

can exist in many sensory modalities



cognitive schemas

mental models of the world

implicit learning

do routine activities without consciously thinking

algorithim

set of procedures that guarantees


to produce a solution

heuristic

mental shortcut that doesnt guarantee an optimal solution

reasoning

purposeful mental activity that involves operation on information to reach a conclusion


- slow, deliberative

dialetical reasoning

process of comparing and evaulating opposing points of view

pre-reflective thinkers

assume a correct answer & they "know" it bc they've seen it or some authority believes it

quasi - reflective

if knoweledge is uncertain, then anyone can be equally right

reflective

some things are uncertain but not all opinions are created equally

the framing effect

- overestimate the improbable


- affect heuristic


- availability heuristic

hindsight bias

- if we think we knew something all along it can make us worse at predicting things in the future



confirmation bias

find evidence that confirms what we already know

mental sets

tendency to try to solve a new problem using old strategies

cognitive dissonance

-you hold 2 compatible cognitions


-behavior is inconsistent with beliefs

reducing dissonance

- reject belief


- change behavior


- deny evidence


- rationalize



measure intelligence

- stanford binet


- (WISC - IV)


- (WAIS - III)


- IQ - mental age / chronical age x 100



Steinbergs "Triarchic" Theory

1. componential - acquire, store, process info


2. experiential - insight & creativity


3. contextual - think practically

emotional intelligence

identify, express, & manage emotions

the environment and intelligence

- poor prenatal care


- malnutrition


- exposure to toxins


- stressful family experiences


- disadvantaged neighborhoods



IQ & Success

- motivation


- success


- attitude

confabulation

- thought, heard, told others many times


- event holds detail, easy to imagine

explicit memory

conscious, intentional recall

recall

retrieve and reproduce info

implicit memory

- previous info affects us even though we dont remember it

box 1 - Sensory Register

- not really important & then forget

working memory

controls attention, focuses on what we need and wards off what we dont

Box 2 - short term memory

- 5 to 7


- stays for 30 secs


- use chunks to hold more



Box 3 - long term memory

- organized by semantic categories


- limitless capacity


- info is organized carefully

4 parts of Long term memory

-procedural


-declarative


-semantic


-episodic

procedural

- knowing how


- implicit


- least likely to forget

declarative

-knowing that


- explicit

semantic

- general knoweledge



episodic

- personal recollections

primacy effect

- remember things at the beginning



recency effect

- remember things at the end

how we remember

-mnemonics


- effective encoding : studying, connections


- rehearsal


- retrieval practice

why we forget

- decay


- replacement


- interfere


- cue dependent : lack hints, lost in mind


- repression : amnesia from brain damage

state dependent

we remember if we are in the same mental & physical state from original experience

memory and narrative

1. audience and purpose


2. culture


3. themes create cognitive schemas



sensation

- detection of physcial energy emitted or reflected

perception

mental operations that organize sensory impulses into meaningful patterns




ex: eye of beholder

senses

- vision


- hearing


- touch


- taste


- smell


- temperature


- pressure


- pain

Doctrine of Specific Nerve Energies

- dif senses interpreted by dif parts of brain


- see w/ brain not eye

absolute threshold

smallest amount of energy that a person can reliably detect - 50%



difference thresholds

smallest change in energy a person can detect

selective attention

ability to focus on some aspects of the environment and ignore the others

in-attentional blindness

when we are really focused on one thing, we miss out on another thing

vision - what we see

1. hue : wavelength - distance


2. brightness : amount of intensity - amplitude


3. saturation : colorfulness or translucence - wide/narrow

Trichromatic theory

- 1st level processing


- retina


- 3 cones : red, green, blue

opponent process theory

1. red & green


2. blue & yellow


3. black & white

Gestalt principles

strategies used by the visual system to group things into units


1. proximity


2. similarity


3. closure - complete pic


4. continuity

convergence

turn eyes inward to focus




ex pencil

retina disparity

slight difference in objects as seen differently by right and left

monocular cues

1. light & shadow - 3 dimension


2. interposition - overlap


3. motion paralax - car window


4. relative size - bigger = closer


5. relative clarity - things closer are clearer


6. texture gradient - up close more distinct


7. linear perspective - ine

perceptual constancy definition

perceive objects as stable even though patterns are constantly shifting

perceptual constancy components

1. size


2. shape


3. location


4. brightness


5. color

loudness

- intensity of waves pressure - amplitude


- measured in decibles


pitch

- frequency of sound wave


- one cycle per second - hertz


- healthy young person hears 16 HZ



timbre

distinguishing quality of sound

gestalt principles of sound

1. proximity - cluster


2. continuity - follow

distance & direction

- distance determined by loudness


- direction by the fact we have 2 ears


- echolocation

taste - gustation

- chemicals stimulate thousands of receptors in mouth


- 500 to 10,000 taste buds


- no specific taste zones