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34 Cards in this Set

  • Front
  • Back

It is often helpful to allow users to ____. Select one:

revert to default settings

A(n) ____ is one of the tiny dots of light that form a grid on your screen. Select one:

pixel

You place figures on a graphical screen based on a graphing ____ system. Select one:

coordinate

GUI components are often referred to as ____.Select one:

widgets

n the early days of computing, interacting with a computer operating system was difficult because the user had to know the exact syntax to use when typing commands, and had to spell and type those commands accurately. Select one:

True

The screen design issues that make programs easier to use for people with physical limitations are known as ____ issues. Select one:

accessibility

When writing a GUI, it is important to make the interface ____. Select one:

predictable

A single CPU can perform two tasks in the same instant. Select one:

False

If your interface is ____, people are more likely to use it. Select one:

attractive

A ____ is the flow of execution of one set of program statements. Select one:

thread

With procedure-driven programs, the user might initiate any number of events in any order.


Select one:

False

A(n) ____ shows the relationship between screens in an interactive GUI program. Select one:

interactivity diagram

A ____ class contains methods that allow you to set physical properties, such as height and width. Select one:

container

Computer users today typically learn new commands for each GUI interface they use. Select one:

False

An example of a code error that can occur in multithreading is ____. Select one:

starvation

A good GUI design practice is to make sure that unavailable options are dimmed or removed.


Select one:

True

Performing an operation on an icon causes a(n) ____, which is an occurrence that generates a message sent to an object. Select one:

event

When you program in a language that supports event-driven logic, you must create the GUI components you need from scratch. Select one:

False

When creating a program that will use a GUI, the interface should be natural and predictable.


Select one:

True

Any component you place on the screen has a horizontal, or ____, position.


Select one:

x-axis

When a computer contains a single central processing unit (CPU), it can execute ____ computer instruction(s) at a time. Select one:

one


A(n) ____ is a list of the objects used in a program, including which screens they are used on and whether any code, or script, is associated with them. Select one:

object dictionary

An object that is "interested in" an event you want it to respond to is a(n) ____. Select one:


listener

A ____ represents a picture or sketch of a screen the user will see when running a program.


Select one:

storyboard

A button that a user can click to cause some action is an example of a source.


Select one:

True

Within an event-driven program, a component from which an event is generated is the ____ of the event. Select one:

source

When you program with event-driven languages, the emphasis is on the objects that the user can manipulate, such as buttons and menus, and on the events that the user can initiate with those objects, such as clicking or double-clicking. Select one:

True

From the 1950s through the 1980s, almost all interactive dialogues between people and computers took place at the ____. Select one:

command prompt

The computer's ____ is the software that you use to run a computer and manage its resources.


Select one:

operating system

For today's computer users, operating system software allows use of a mouse to select pictures, or ____ on the screen. Select one:

icons

In an event-driven program, you design the screens, define the objects, and define how the screens will connect. Select one:

True

You use ____ to improve the performance of your programs. Select one:

multithreading

GUI programmers sometimes refer to screen space as ____. Select one:

real estate

You create computer animation using a sequence of ____. Select one:

images