Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
25 Cards in this Set
- Front
- Back
Innovation |
The process by which ideas are transformed into new products and services that will help firms grow |
|
Diffusion of Innovation |
The process by which the use of an innovation, whether a product or a service, spreads throughout a market group over time and various categories of adopters. |
|
Pioneers |
New product introductions that establish a completely new market or radically changes both the rules of competition and consumer preferences in a market; also called breakthroughs. |
|
First movers |
Product pioneers that are the first to create a market or product category, making them readily recognizable to consumers and thus establishing a commanding and early market share or lead. |
|
Innovators |
those buyers who want to be the first to have a new product or service.
|
|
early adopters |
second group of consumers in the diffusion of innovation model, to use a product or service innovation; generally don't like to take as much risk as innovators but instead wait and purchase the product after careful review. |
|
Early Majority |
group of consumers in diffusion of innovation model that represents approximately 34% of the population; they do not like to take risk and tend to wait until bugs are worked out of a particular product or service; few new products and service can be profitable until this large group buys them. |
|
Late Majority |
The last group of buyers to enter a new product market; when they do, the product has achieved its full market potential
|
|
Laggards |
Consumers who like to avoid change and rely on traditional products until they are no longer available. |
|
Reverse Engineering |
involves taking apart a competitor's product,analyzing it, and creating an improved product that does not infringe on any patents that exist.
|
|
Lead users |
Innovative product users who modify existing products according to their own ideas to suit their specific needs.
|
|
Concepts |
Brief written descriptions of a product or service; its technology, working principles, and forms; and what customers needs it would satisfy
|
|
Concept testing |
The process in which a concept statement that describes a product or a service is presented to potential buyers or users to obtain their reactions.
|
|
Product development |
entails a process of balancing various engineering, manufacturing, marketing and economic considerations
|
|
alpha testing |
firm attempts to determine whether the product will perform according to its design and whether it satisfies the need for which it was intended |
|
beta testing |
potential customers examine a product prototype in a real use setting to determine its fuctionality, performance, and potential problems, and issues specific to its use
|
|
pre-market test |
conducted before a product or service is brought to market to determine how many customers will try and then continue to use it.
|
|
test marketing |
introduces a new product or service to a limited geographical area prior to national launch
|
|
trade promotions |
advertising to wholesalers or retailers to get them to purchase new products often through special pricing incentives
|
|
product life cycle |
defines the stages that new products move through as they enter, get established in, and ultimately leave the marketplace and thereby offers marketers a starting point for their strategy planning.
|
|
introduction stage |
stage of product life cycle when innovators start buying the product.
|
|
introduction stage |
stage when innovators start buying the product |
|
growth stage |
stage of the product life cycle when the product gains acceptance, demand and sales increase and competitors emerge in the product category |
|
maturity stage |
when industry sales reach their peak, so firms try to rejuvenate their products by adding new features or reposistioning them
|
|
decline |
when sales decline and the product eventually exits the market |