Analysis Of Video Games Can Spark Aggression By Brad Bushman

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With the steady rise in mass and school shootings, the public looks for a place to lay the blame. Some people blame guns, as though the mere existence of guns is the cause of shootings. Some people blame bullying, some blame parents, some just blame the people themselves. Still others, such as Brad Bushman, Ohio State Professor and author of “Video games can spark aggression” criticize video games as having a hand in shootings.
“Video games can spark aggression” was printed in the New York Daily News, a popular tabloid newspaper and one of the most popular newspapers in America. The Daily News, is a wide-spread newspaper, covering topics from notable crimes in the United States, world news, and celebrity gossip. It seems to be a less educated
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He attempts to connect to the audience, which would mainly consist of parents, through a use of the phrase “our children.” This connects the reader to the author by planting the idea that this man is a member of the same group, and is concerned for the safety and well-being of children. He also uses this as a link to him being a member of. By using phrases such as “…we as a society…”(Bushman par. 16) the author seeks to show that he is just as invested in the solution to this problem as the parents who live with children and teens who play these …show more content…
He mentions a correlation between aggressive behavior and video games. However, he fails to mention what exactly the correlation is. These “less serious forms of aggression” could be anything from competitiveness, which is a form of aggression that can come from just about anything where people are set against each other, to getting angry over something not going right, to which irritation and aggravation are natural reactions. This lack of clarification and basic use of vague terms loses the author credibility within the paper. Well-defined facts and use of statistics would easily restore the loss. The author offers a qualifier in the sense that he admits video games are one of the many, many factors that contribute to violence. He states limiting the access to violent games will not get rid of violence in the real world, but it will help reduce

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