Daphne Bavelier and C. Shawn Green discuss in “The Brain-boosting Power of Video Games” that “When we began our studies, playing fast-paced ‘shooter’ video games was not high on any scientist’s list of brain-enhancing activities …we and other researchers have found that video-game play boost a variety of cognitive skills” (par.10.). What Bavelier and Green have discovered is they considered violent videogames to be a learning device for the brain. Having cognitive skills can help teens further improve their bodies more and by playing violent videogames in particular have more positive effects on teens than those who did not play violent videogames. Violent videogames are not just made for the violence, sex, drugs and gore, but rather it’s made to be learning tool about the world they live
Daphne Bavelier and C. Shawn Green discuss in “The Brain-boosting Power of Video Games” that “When we began our studies, playing fast-paced ‘shooter’ video games was not high on any scientist’s list of brain-enhancing activities …we and other researchers have found that video-game play boost a variety of cognitive skills” (par.10.). What Bavelier and Green have discovered is they considered violent videogames to be a learning device for the brain. Having cognitive skills can help teens further improve their bodies more and by playing violent videogames in particular have more positive effects on teens than those who did not play violent videogames. Violent videogames are not just made for the violence, sex, drugs and gore, but rather it’s made to be learning tool about the world they live