Guns And Games Analysis

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John Glynn, author of the article “Guns and Games” says, “When an explicitly violent act occurs, we tend to experience … a string of cognitive preconceptions that involve an individual’s desire to relate the incident to previously held beliefs” (Glynn 51). Ever since the number of school shootings rose, there has been speculation that violent video games are to blame. In Glynn’s article “Guns and Games” the benefits of gaming are evaluated along with an explanation determining if there is a correlation between violent video games and school shootings. Glynn’s argument uses of the rhetorical elements could have been better; however, the argument he presents could make even the most hostile of minds rethink their stance on this subject.
First, the credibility of Glynn is not presented well in the article which possibly leads to questions about his eligibility to write about this topic.
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Glynn does an excellent job keeping emotion from interfering with his writing because too much pathos would turn people away. However, his pathos does tread on the line of “way too little” which may make the reader question if Glynn has an opinion about the subject at all. The credibility in “Guns and Games” was scarce, this is one of the article’s greatest weaknesses because of Glynn’s unknown credentials to write about this subject. Also, the fact that Skeptic.com, a website devoted to discussing scientific anomalies, published a writing about gun violence leaves the audience with several never answered questions. The logic in this article was strong, but, it was not strong enough to compensate for the questionable motivation of the article “Guns and Games”. This author addressed this controversial topic relatively well, however, there are still several weak points in this article. “Guns and Games” would be unrivaled if the rhetorical element of ethos was improved

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