To give an example, a crime that was committed by a teenager who played Halo 3 in Wellington Ohio. It all happened on October 20 of 2007 when a teenager boy named Danny came into a conclusion that it is a good idea to take his father’s gun in the drawer where his game was kept and shot both of his parents. Banning the game by his parents from him caused him to be under depression and he managed to do a violent crime towards his parents. Good news is that his father survived his son’s actions and it is said that he blamed the game that he was playing because he was very exposed to heinous crimes and applied it in reality. This offence proved what numerous studies shows that children or youths may become less aware to the pain and agony of others; they may tend not to be remorseful. An estimated number by 4 out of 5 in every household with a male child owns at least one video game system and worldwide sales of videogames such as Halo,Mortal Kombat, Dead Space, Medal of Honor, Call of Duty, Assassin's Creed, Mafia and more appealed to mostly young people not just adults are predicted to reach high up to $102.9 billion next year of 2017. To prove how violent these games can do to its gamers, there was a crime committed by two teenagers in Tennessee who shot at passing cars, have no specific target and killed one driver. The offenders confessed that they got the idea from the game that they played called Grand Theft Auto 3. A professor of PSychology from the University of Missouri said, “ More than any other media, these (violent) video games encourage active participation in violence. From a psychological perspective, video games are an excellent teaching tools because they reward players for engaging in certain types of behavior in violence”. Vicious video games deaden its players to real life violence. …show more content…
Desensitization to violence was characterized in a “Journal of Experimental Social Psychology” peer reviewed study as “a reduction in emotions related physiological reactivity to real violence”. Another study from 2011 found a link between violent video game exposure and an increase in aggression as a result of a reduction in the brain’s response to depiction of real life violence. To the APA or the American Psychological Association side of the argument lists violent video games as a risk factor for aggressive behavior. In their resolution of 2015 on violent video games, the APA wrote and stated: “Whereas many factors are known to be risk factors for increased aggression behavior, aggressive cognition and moral engagement and violent video game use is one such risk factor”. In south Wales, Australia, they had experienced a spree of crimes which was caused by youths like you and me. They said that they got drunk, carried knives with them and stabbed random people. Their police commissioner, Andrew Seipione strong believes that the