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7 Cards in this Set

  • Front
  • Back

increasing number of faces to increase surface detail

computationally expensive; need many many vertices


texture mapping

process of applying a 2d raster image to the face of a 3d model; allows of more detail without increasing geometric complexity

texture co-ordinate (UV)

2 co-ordinate that maps in an image to a 3d model

planar mapping

planar (flat)
Cylindrical


Spherical

UV snapshot

Image showing layout of texture co-ordinates

exporting

define UV using reference image
Export UV snapshot


Create texture in PS
Import back into Maya

reference image

used to help define a set of texture co-ordinates