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16 Cards in this Set

  • Front
  • Back

3d modelling

the process of creating a geometric representation of a 3d object

3 modelling workflow

-planning


-modeling


-materials


-lighting


-animation


-rendering

modelling techniques

polygon


non-uniform rational b-spline

polygon modelling

process of creating a 3d model by defining and manipulating polygons directly manipulating it's edges vertices and faces

sub division

allows more control of objects

multiple primatives

union: OR (combining)
difference: NOT (removing)
Intersection: AND (creating)

advantages

easy to understand;


precision;


large tool library


graphics hardware only renders polygons

disadvantages;

hard to make smooth surfaces

NURBS

creating a 3d model using Bézier curves; you define a smooth curve which defines form of polygon

NURBS surfaces

comprised of surfaces interpolated between a set of bézier curves which are defined by modeller

bezier curves

defined by control points, which together make a control polygon

revolve

creates a surface by revolving a profile curve round a pivot point

loft

creates surface between a series of profile curves

extrude

creates surface by extruding a profile defined by a curve, alone a path by another curve

NURBS Modeling advantages

allows created of smooth curved surfaces

great for organic surfaces or industrial desings


NURBS disadvantages

more complicated


need to be converted to polys before they can be rendered by most graphics cards