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21 Cards in this Set
- Front
- Back
What is User Experience? |
What experiences are associated with using designs |
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What are the main design stages? |
1. Greenlighting - The process of generating a mass of design ideas. 2. Scoping - The process of gathering information to better inform design decisions and filter out designs 3. Design - The process of "fleshing out" a design in respect to the user's identified to have a stake in this product 4. Evaluation - The process of testing the design idea and capturing feedback |
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What makes someone creative? |
1. Environment - Surrounding yourself with good and bad designs 2. Community - Sharing ideas with like-minded designers 3. Practice - Quantity over quality! |
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What does it mean to be User-Centered? |
To have the most important person in the design process be the person who actually wants to use the product |
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What is sketching? |
A technique to produce a large quality of ideas in a short period of time. Usually done in the green lighting stage |
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Who are Stakeholders? |
Someone who is affected by the design. Can be those maintaining it or those using it (both sides of the coin) |
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How are Stakeholders identified? |
1. Avoiding the "by-the-book fallacy" - Don't look just at requirements 2. Considered who will use, interact, maintain and control the system 3. Contextual Inquiry - Talk to potential stakeholders and identify more stakeholders from there |
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What recruitment strategies for stakeholder identification can be used? |
1. Mass Messaging 2. Targeted Recruitment 3. Hallway user studies 4. Snowballing recruitment 5. Online studies |
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What is the difference between Quantitative and Qualitative Data? |
Quantitative - "Countable" data (stat,s time |
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What is an Ethnography? |
An in-depth understanding of a design space which requires more than just talking to people who there. |
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What is Persona Theory? |
Personas simplify the design process by bringing users to the attention of the designers easily and cheaply. |
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What types of Scenarios are there? |
1. Current Scenarios 2. Use Cases/Use Case Diagrams 3. Task Analysis 4. Future Scenarios 5. Storyboarding 6. Pastiche Scenarios |
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What are the types of prototypes? |
1. Low Fidelity - Office Supplies 2. Wizard of Oz - Designer acts as system 3. High Fidelity - Incorporates final product materials |
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What are the two main arguments for Aesthetics? |
1. Functional is Beautiful 2. Emotional Design |
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How is Usability evaluated? |
1. Cognitive Walkthroughs 2. Think-aloud protocols 3. Mental models 4. A/B Testing |
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What is the difference between Population and Samples? |
Population - All the people you want to observe and know about Sample - A subset of the population |
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What is Statistical Significance? |
How likely the difference between two samples is because of natural variation in the population. |
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What is a T-Test? |
The significant difference between two sets of data |
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What is ANOVA? |
A T-Test for more than two tests of data. Tells if the overall trend is significant |
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What is Chi-Squared? |
Used on sets of categorical data to evaluate the probability that observed differences arose by chance. |
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What is LEMERS? |
1. Learnability - How easily can features be discovered? 2. Efficiency - How long do basic tasks take? 3. Memorability - How easily can functions be remembered? 4. ERor Recovery - How many mistakes can be made and how are they caught/dealt with 5. Satisfaction: How pleasant is the design to use? |