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68 Cards in this Set

  • Front
  • Back

Beliefs

Mental constructions about the probability that an object or event is associated with a given attribute

Beliefs are a type of...

Cognition


(Reauire cognitive processes to construct and reside in human memory)

Descriptive beliefs

Come from direct experiences with an object/ person

Inferential beliefs

Cannot be experienced, must be inferred from what we can see

Immediate belief effects:

Acquiring


Triggering

Long term belief effects

Altering


Reinforcing

Media is a major source of info because...

1. We experience at lot of media every day


2. Media present us with info that we cant get from other sources

Through stereotyped media portrayals we...

1. Form beliefs about other people we dont have contact with


2. Learn what others may believe about us

Study with 152 Muslim americans

Watched a film that portrayed them in a bad light.


Muslim americans that viewed negative media of their group were less likely to want acceptance from other Americans and more likely to avoid interactions with majority members.

Cultivation theory

The more time people spend with TV the more likely they are to believe the social reality portrayed on TV

Mean world syndrome

People perceive the world to be more dangerous than it actually is due to heavy exposure to violent media

First order cultivation (belief aspect)

Heavy TV viewers believe TV world = real world


(Ex. Zombies, maybe they're actually real)

Second order cultivation (behavior effect)

Heavy TV viewers adopt particular attitudes and behaviors accordingly.


(Ex. People making a zombie survival plan)

Cultivation process

1. Despite initial individual differences, heavy TV viewers become more similar in views and beliefs


2. When a person's real life environment strongly resembles environment depicted in the media

Third person effect

Tendency to think media influence is stronger for others than for oneself

Third person effect is moderated by...

1. Message desirability - less of an effect for desirable messages than for undesirable.


(Ex. Negative effects of viewing porn are stronger for others )



2. Social distance - the less you know them the more influenced you think they are

Agenda setting theory

The press doesn't tell is what to think but what to think about

Study of 1968 presidential campaign

Surveyed voters on what their key campaign issues were. They erte all the same top issues focused on by the press.

Attitudes and beliefs both...

Require mental constructions and vary in intensity

Unlike beliefs, attitudes...

Are evaluations, judgments against a standard

Unlike attitudes, beliefs...

Can potentially be verified

Attitudes vary in...

Valence


Intensity - how dare from the standard an object is perceived to be

Socialization

Social norms

Process of acquiring attitudes

Dependent on how a message is framed.


Message persuasiveness.


Demographics (ex. Kids)

Sexual uncertainty hypothesis

The more were exposed the media, the more sexual uncertainty we develop.

Study of 2,300 teens (Peter & Valkenburgh)

Greater exposure to sexually explicit internet material = increase in sexual preoccupancy

Study dating show survey

Surveyed 334 college students to measure their unhealthy expectations about sex. People who watch more dating programs had more unhealthy beliefs about sex and appearance.

The sleeper effect

When we recieve indo from a non credible source, over time we forget the source and consider the info credible

What is persuasion?

1. Change in attitude


2. Change in behavior


3. Persistent change

6 principles of influence:

1. Reciprocity - we give back what we recieve


2. Commitment and consistency - we tend to stick with what we've chosen


3. Social proof- we trust things endorsed by people we trust


4. Liking - we do things for people we like


5. Authority - we comply with people who look like they have credibility


6. Scarcity - we want something more if its exclusive

Central route

Cognitive route


Analyzes facts


More permanent attitude change


Harder to achieve

Peripheral route

Viewers rely on shortcuts


More superficial processing


Less permanent attitude change

Landscape model

How we process product placement depends on their implications for comprehending the movie/ show

If the product plays a _____ role in the plot then viewers are more likely to recall the brand.

Major

Study on brand memory

Explicit memory: brand recall


Result = highest when used by character or part of the story


Implicit memory: word completion


Result = no difference no matter how the brand was shown

Emotions

Typically triggered by an event


Usually requires labeling


Vary in valence and intensity

Moods

More generalized


Lower intensity than emotion

Acquiring effect

We acquire emotions from characters

Messages can trigger specific emotions, especially...

Strong, simple emotions

The most studied emotional reaction triggered by media is ___.

Fear

Law of apparent reality

Emotions are elicited by events appraised as real, and their intensity corresponds to the degree to which this is the case.

Fear response to threatening media depends on...

Reality of depiction

Explicit memories

Details about events


Stores in hippocampus


Will decay over time

Implicit memory

Emotional


Stores in amygdala


Negative associations remain strong

Why do we enjoy fear?

1. Release - feelings of fear replaced by relief and joy


2. Joy amplified by excitement


3. Recency - longer term memory of joy at the end, not fear thoughout

Enjoyment depends on... (message factors)

1. Message framing


2. Medium factors


3. Content

Enjoyment depends on... (audience factors)

1. Transportation - forget you're part of the audience and feel as though you're part of the story


2. Flow - lose track of time


3. Parasocial relationships - one sided relationship with media personality that feels real.


4. Telepresence - feeling of being there

Unconscious altering and reinforcing

1. Desensitization - initial emotional reaction to stimulus decreases with more exposure


2. Habituation

Conscious altering and reinforcing affect

Mood management - we choose media to alter and reinforce mood states in desirable ways

Media choices depend on...

1. How we feel presently


2. How we expect to feel during and after media

Four dimensions of media

1. Excitatory potential - media influences physiological arousal


2. Absorption potential - (negative mood = you might want high absorbing media to distract you. Good mood = you may want low absorbing media to not disrupt your good mood.)


3. Semantic affinity (for negative moods, choose less relevant film)


4. Hedonic valence - pleasant media leads to better mood, unpleasant media leads to worse mood.

Changing a bad mood

High involving that have low behavioral affinity with bad mood.


Highly pleasant media.


Non-arousing, calming media with low excitatory potential.

Enhancing a good mood

Minimally involving media with low absorption potential.


Media that have high behavioral affinity with initial good mood.


Highly pleasant media.

Study: TV mood managment

Surveyed high school students.


Found TV is used to manage mood. With more negative parental relationships, with more school effort. Shifts from parent to school as they get older.

Study: media and mood management

Put participants in good or bad mood and viewed fake profiles.


Negative mood = more time spent on less successful/ attractive profiles to feel better.

Behaviorism

We should study observable behavior not the unobservable mind.


Behavior is reaction to stimuli and changes through reward and punishment.

Media messages -> black box -> behavior. In the black box is...

Audience factors: personality, memories, beliefs, etc.

Behaviors

Overt actions of an individual

Difference between actual behavior and self reported behavior:

Reporting on behavioral intentions


Not able to accurately judge behaviors

Theory of planned behavior

Attitude, subjective norm, and perceived behavioral control shape your intention and your intention shapes your behavior

Acquiring behavior

Through exposure to media messages we see behavioral sequences.


(Either cognitive or require physical performance)

Factual behavioral processes

Learning the steps to do something

Social behavioral processes

Learning social norms

Study: Bandera TV violence and children

TV violence found to lead to aggressive behavior when characters are attractive and rewarded

Nomophobia

Fear of being without your phone

Study: Collins 2004 surveyed 1,762 about...

Sexual media depictions and experiences.


Found across all age groups, teens who saw the most sex on TV were 2x as likely to initiate sex within the next year compared to those who saw the least amount of sex.

Study: kearny and Levine, 2014

Nielsen rating of 16 and pregnantnegagively correlated with teen births. Led to 5.7% reduction in teen births.

Study: Media addiction

People who watch a lot of TV can exhibit symptoms similar to substance dependence.


Unsuccessful attempts to reduce use.


Withdrawal.