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43 Cards in this Set

  • Front
  • Back

Rising action

Rising action are the events that lead to the climax

Falling action

Falling action are the events that lead to the resolution or conclusion

Conflict

Conflict is an internal or external struggle that a character faces throughout the story

Climax

Climax is the point where the story dramatically changes

Personification

Personification is when an author gives an inanimate object human characteristics

Theme

Theme is the moral lesson of a story

First person narration

First person narration is when a major, minor or a silent character tells the story

Plot

Plot are the main events of a story

Imagery

Imagery is an author's use of vivid and descriptive details to evoke your sense of smell, touch, sight, sound, and taste

Setting

Setting is where and when a story takes place

Simile

Simile is a comparison between two things using the keywords "like" or "as"

Metaphor

Metaphor is a comparison between two things without using the words "like" or "as"

Dramatic irony

Dramatic irony is when the audience knows more than the characters in the play or story

Verbal irony

Verbal irony is a form of irony in which the opposite of what is expected happens

Pun/sexual innuendo

Pun/sexual innuendo is when the author plays with the multiple definitions of a word usually for a comedic or witty effect

Style

Style is the author's way of writing a play or a story

Flashback

Flashback is when the author reveals a character's past

Oxymoron

Oxymoron is when two words that contradict each other are placed side by side on the same line

Pathetic fallacy

Pathetic fallacy is when the author uses the weather to reflect what is happen in a story

Soliloquy

Soliloquy is when a character recites a long speech in the absence of other characters on stage

Monologue

Monologue is when a character recites a long speech in the presence of other characters on stage

Alliteration

Alliteration is the reputation of consonants

Symbolism

Symbolism is when an object, word or a moment in a story represents something greater than what it is

Foreshadowing

Foreshadowing is when the author hints at future events in the story

Dynamic character

A dynamic character is a character that goes through a significant change in a story

Static character

A static character is a character that does not go through any change in the story

Round character

A round character is a multi dimensional character whereby a lot of details about him/her

Flat character

A flat character is a one dimensional character whereby little datails is revealed about him/her

Stock character

A stock character is a stereotypical character that can be easily identifiable

Foil character

A foil character is a character that juxtaposes or contradicts the behavior of another character

Hyperbole

Hyperbole is when an author explicitly over exaggerates a detail simply for the purpose of humor, emphasis, and clarity

Non-fiction

A non-fiction is any story that is factual and true. It involves real people and real places.

Assonance

Assonance is the repetition of vowels

Motif

Motif is an author's use of reoccurring images to emphasize a particular theme.

Allusion

Allusion is an indirect or passive reference

Making connections

Making connections is when a reader connects what they know to what they are reading

Making predictions

Making predictions is when readers think about What's going to happen and make predictions based on what they know and what they have read

Asking questions

Asking questions is when a reader asks themselves questions before, during and after reading to better understand the author and the meaning of the text

Visualizing

Visualizing is when the author pictures what is happening as they read

Monitoring and clarifying

Monitoring and clarifying is when the reader stops to think about what they are reading and knows what to do when they don't understand

Summarizing and synthesizing

Summarizing and synthesizing is when the reader identifies the most important ideas and restate them in their own words

Determining What's important

Determining What's important is when the reader thinks about the text's big idea or message and why it's Important

Analyzing the author's craft

Analyzing the author's craft is when a reader notices the way the author uses language to get his or her idea across