• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/155

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

155 Cards in this Set

  • Front
  • Back

semantic memory

permanent knowledge of meaning of words, collection of facts

episodic memory

autobiographical, personal, specific events, accuracy debatable

flashback memory

something vivid e.g. where were you when 9/11 happened?

procedural memory

memory of sequence of operations



e.g. driving

what's the difference between experts and novices?

experts only think aspects of problem that's important to its solution -> LOW cognitive load



novices see surface similarity - think about unimportant and important aspects -> HIGH cognitive load

memory of loci/memory palaces

a memory method that uses visualization to organize and recall info



e.g. matching a string of numbers to a picture and memorizing the picture

A/P (articulary phonological) loop rehearsal

in working memory, when you repeat something many times to remember it (e.g. a phone number)

how can we extend the A/P loop?

CHUNKING! A/P loop has around 4 slots but you can chunk info so more things are stored in the 4 slots

Badderly's model of working memory storage/process

A/P Loop -> Central Executive -> V-S Sketchpad

central executive

coordinates process of working memory



controls both V-S sketchpad and A/P Loop

A/P Loop

working memory for auditory sounds/language

Visual-Spatial Sketchpad

working memory for visual space events

Kosslyn and Pylyshyn's imagery debate

Kosslyn said your storage a visual memory looks a lot like how it looks in real life



Pylyshyn said that's only how they appear, not how they're stored



Kosslyn experiments: visualize elephant in distance, then visualize it closer - more brain area activated



Pylyshyn rebuttal: we don't know what the process the brain is doing, only the general area that's active

iconic memory

persistent storage of visuals



e.g. brief flash of lighting, 1 sec stores entire visual field

echoic memory

persistent storage of sound <5 sec

haptic memory

persistent storage of touch

sensory memory

buffers are iconic, echoic, haptic



limited processing



passes into short term memory by attention filtering

working memory

faster access, rapid decay, limited capacity, can move into long-term



CHUNK info to extend working memory



FLUSH when finished with task

long term memory

slower, virtually unlimited capacity (unknown), little decay

motor memory

special case - motor programs/perception-action loops

PERCEPTION -> COGNITION -> MOTOR

PERCEPTION


- sensory



COGNITION


- working memory


- long term memory



MOTOR


- motor memory

Norman's T stage model of mental representations

Establish goal to be achieved


Form intention for action to achieve goal


Specify action sequence corresponding to intention


Execute action sequence


Perceive system state


Interpret system state w/ respect to goal/intention

GOMS

Goals - Operators - Methods - Selection



common method in industry interface for developing dynamic models



predicts length of operations and compares diff candidate methods



Card, Moran, Newell (1983)



G- goals user is trying to reach


O- primitive operations assembled to find solution


M- sequences of operators grouped to reach goal


S- decide which method when several applicable

keystone level model (KLM)

Card et al (1983)



predicts task execution times but not such a good job



needed something HIERARCHICAL

CMN (Card Moran Newell)-GOMS

HIERARCHICAL KLM


tasks organized as series of goals/subgoals


operators organized info subroutines called methods


more accurate execution times


better view of task structure


can model with SOAR/ACT-R



remember telephone example!

CPM-GOMS

John (1990)


realized CMN-GOMS needed parallel processing (thanks to telephone field test)

SYSTEM MODEL

what designers see



built on lower level abstractions



details may be hidden even from implementors

MENTAL MODEL

what users think they see



match mental to system model!!



or rely on user illusion

how to support building mental models?


*user's own activity leads to building mental model*



user:


ask someone for help


watch them do it


buy a book for dummies


help screens

runnable model

dynamic models


includes notion of causality


used for explanation to understand why system responded as it did


used for prediction to select an appropriate action

common forms of mental models

state transition model - changes in state need to be visible



object-action model



mapping model - users learn sequence of actions to accomplish tasks



analogies - new systems resemble old ones

errors that result from inadequate mental models

failure to appreciate system's state during interpretation of perception stage



failure to select appropriate action



inadequate evaluation of resulting state



lack of intention to take recovery action

hiding system complexity

many systems have many low-level details that users don't need to see



may not be relevant to user activity



this is why designers hide them like toolboxes in Ps

how to evaluate a mental model?

use a cognitive walkthrough



look at user's process from planning to achieve a goal, to exploring system, to selecting an action for task, to interpreting system response and assess progress



look at user's mental model at each stage of interaction

JJ Gibson's take on mental models

rejected info processing for affordances



interfaces not physical, so don't have affordances so it's called "perceived affordances"



this is like hamburger icon - it's arbitrary but we learned it as meaning menu

Stanford-Wechler IQ test

tackles multiple areas of intelligence (visual, etc.)

Stanford-Binet IQ test

measured standard IQ, weighted towards verbal tests



criticism: cultural, environment diff may change result

Flynn effect

when generations do better at IQ tests cuz of better studying habits, better health, better technology

explicit knowledge

something you know that you can recall at will

tacit knowledge

something you know you know but can't really describe it in detail



e.g. how to drive

perceptual expertise

e.g. experts can hear aspects of sound of one instrument in a band



experts learn to seamlessly combine automatic/controlled processes



can shift attention across levels

under what conditions do we learn the fastest?

operation is task focused, simple, consistent


vocab task focused, familiar, consistent


risk is low

gulf of execution

gap between what a tool user wants and the operation the tool provides



how to reduce the golf? e.g. speed dial!

object/action analysis

conceptual model that explains functions of software and what concepts ppl need to be aware of in order to use it



all objects that app will expose to users, actions that users perform, attributes of each object, relationships between objects

keystroke consistency

standardizing physical actions for all the activities of the same type

how is responsiveness measured?

in terms of compliance with human time requirements and user satisfaction



DIFF than performance - system can be responsive despite low performance

what do responsive systems do?

let you know immediately that input was received


provide indication of how long operations will take


anticipate your most common requests

what is poor responsiveness?

delayed feedback for interaction



providing no clue how long length operations will take



time consuming ops that block other activity and cannot be aborted

what's the duration of unbroken attention to a single task?

10 seconds



when ppl perform tasks, they break it down into subtasks



bottom lvl subtasks = unit tasks



software should support splitting up tasks into 10s

what's the maximum duration of silent gap between conversation?

1 second



systems have 1 sec to either do what user asked or indicate how long it will take

perceptual learning

brain's response to auditory info changes with your experience with that info



e.g. every time you listen to a song, you hear it diff cuz of your experience

implicit learning

when we exhibit changes in behaviour without having intended to learn something

implicit memory

when we exhibit changes in behaviour that reveal influence of past experience even though we're not attempting to use that experience

habituation

when our response lessens with exposure

sensitization

when our response increases with exposure

incidental learning

learning without the intention to learn

transfer-appropriate processing

memory better when test taps same type of knowledge as original encoding activity

how do we recognize a perceived face?

stimulates activity in neurons in distinct patterns



diff faces stimulate diff patterns of neural response



if a face was perceived PREVIOUSLY, its corresponding neural pattern was already activated -> THIS IS RECOGNITION

what is recalling?

long term memory reactivating old neural patterns WITHOUT immediate similar perceptual input (without seeing/perceiving it)

old brain

brain stem, where spinal cord enters base of brain



regulates body's automatic functions

midbrain

located above old brain and beneath cortex



controls emotions

new brain

consists of cerebral cortex



controls intention, purpose, conscious activity

why is problem solving harder than learned actions?

learned actions sometimes become semi or fully automatic -> you can do it without paying attention



problem solving/calculate are hard cuz controlled processing requires FOCUSED attention and constant conscious monitoring



problem solving executes SLOWLY/SERIALLY

3 stages in learning/memory process

encoding - initial learning of info



storage - maintaining info over time



retrieval - ability to access info when you need it

engrams

also called memory traces



we use them to reconstruct past events

retention interval

time between learning and testing

retroactive interference

activities that interfere with memories during retention interval

encoding specificity principle

e.g. when a song is associated with a certain powerful memory and you remember that memory when you hear that song

when is a retrieval cue most effective?

a match must exist between cue and desired target memory and cues should recreate the event or name to be easier retrieved

fluid intelligence

ability to think on your feet (associated more with youth)

crystallized intelligence

ability to use language, skills, experience to address problems



increases with age

Gardner's theory of multiple intelligences

ppl process info thru diff channels with are independent from each other



8 common intelligences: logic math, visual spatial, music rhythm, verbal linguistic, bodily kinesthetic, interpersonal, intrapersonal, naturalistic

Emotional intelligence

emphasizes experience and expression of emotion

what is "g"

Spearman proposed the idea that intelligence was ONE thing, a general factor, "g"

Carroll's take on divided intelligence

3 levels/strata descending from most abstract to most specific



highest lvl (stratum III) = "g"



stratum II - fluid intelligence, visual perception, etc.



stratum I - inductive reasoning, verbal comprehension, reaction time

projection

way of seeing something extra in the thing present (augmenting observed thing)

difference between perception and projection

perception - concerned with seeing what is present



projection - concerned with seeing what is not present but might be

when is projection most powerful?

when coupled with materialization as in:



project structure -> materialize project -> project next

visual thinking

IQ gains attributed to this (flynn effect)



visual thinking capabilities enable us to develop systems of GRAPHICAL COMMUNICATION

visual literacy

visual thinking + graphical language

what does visualization thinking do?

builds a language of collections of images that support thinking

what makes us more powerful thinkers?

actively looking at external representations and projecting onto them

what did Colin Ware say about visual thinking algorithms?

they describe dialogue between humans and computers, using simple pseudocode to support design decisions



KEY COMPONENTS: visual queries/epistemic actions

visual queries

aspects of problem that have been transformed so progress towards a solution can be accomplished with visual pattern search



when you change a parts of a problem so you can solve it with visual pattern search



constrained by visual pattern perception/visual working memory capacity

epistemic actions

activities like eye movements or mouse selections designed to gain more information

James Clerk Maxwell

discovered laws of electrodynamics by visual thinking (trifocal curves)

generalizing sketching to interaction

brain-body-stuff: can be distributed between internal process and external process or things

example of a distributed cognitive system

single person operating with an instrument

distributed cognition

cognition and knowledge aren't confined to an individual - they're distributed among objects, individuals, artefacts, and tools in the environment

Richard Feynman

theoretical physicist



made diagrams about electrons

free body diagram (David Kirsh)

sketch of a mechanical system cut free of its surroundings



shows all the external forces acting on the system, and requires disengaging each gear



remember gear diagram

thinking with objects (cards) (Kirsh)

IN HEAD:


scan, look at parts


mentally group cards


keep in mind


plan in head



IN HEAD AND WORLD:


scan


follow sorting procedure


perceive groups


plan while looking


Colin Ware 3 loops

Outer loop - problem solving; includes finding candidates for visual problem solving



Middle loop - visual pattern search using eye movements



Inner loop - pattern testing

milliseconds matter

changes in response time can shift problem solving strategies

what is the link between visual thinking/d-cog and interaction design?

psychologists study the mind in order to find general theories about the mind



d-cog scholars tend to be interdisciplinary researchers often with philosophy bg


- they challenge psychology model: if cognition distributed b/t world and mind, how can we ever build a general theory of mind?



DESIGNERS BUILD WORLDS TO THINK WITH

d-cog vs. info processing

relationship in info processing is OPPOSITIONAL; d-cog = paradigm shift

d-cog includes...

projecting (interaction of internal/external reps)



enactive cognition (attached action and environment)

enactive cognition

attached/"close-coupling" action and environment

what is a precursor to enactive d-cog?

ECOLOGICAL PERCEPTION!!!

ecological biosemiotics

Ways of coloring: Comparative color vision as a case study for cognitive science



Neuroanatomical analysis of retinas finds patterns that are a function of behaviour, rather than the objective world -> birds specialized for flight

which perspective explains "no one could see the colour blue until modern times?"

ecological perception (probs)



since ancient languages didn't have a name for "blue" and without a word for it, there's a chance they've never even seen it

what do human information processing mechanisms combine?

sensory perception of natural/constructed world and graphical representations



internal representations about facts, experiences, procedures

Chase & Simon (1973)

chess board



masters better at recalling actual game positions than random ones

why bother with external representations?

Limits to memory, mental models



but even when models are simple, we prefer external representations (e.g. writing phone number down)

Biederman's mental math study

perform basic operations



easier to see the operation symbol first, than the two numbers cuz recalling all the answers is slower



bottom up faster



COGNITIVE PROCESSING = display dependent

Blooms Taxonomy of Learning Objectives (1956)

pyramid, from the bottom up:



knowledge -> comprehension -> application -> analysis -> synthesis -> evaluation

Perry Scheme

model for understanding how uni students understand "what it means to know"



Lvl 1: Dualism - truth is black/white, absolute


Authorities have the answers, I will learn them too.



Lvl 2: Multiplicity - differing options are allowed, but seen as temporary until "truth" is discovered


Good Authorities give me problems that will show me how to find the Right Answer.



Lvl 3: Relativism - knowledge/values understood to be correct based on context


The Authorities disagree, they are still working on getting the Right Answers.



Lvl 4: Commitment in Relativism


Authorities are less interested in having me come up with a Right Answer, than in my learning to think in a certain way


retrieval practice effect/testing effect


(roediger)

retrieving something multiple times makes it easier to retrieve

retrieval induced forgetting



(roediger)

retrieval practice of something can cause you to forget other similar things



SO: retrieval practice can be a double edged sword

DRM effect (roediger)

when you're asked to memorize "pane, curtains, etc." you memorize "window" too



cause: students encoded "window" cuz they saw things that were related to it

the puzzle thing

external rep better than internal rep better in this case because you can rotate and move the physical pieces whereas you'd have to remember how you made moves in your head



cost structures

internal cost structure


- internal processing



external cost structure


- digital support can lower cost


- operators outside may be diff than inside



coordinating cost


- coordinating internal and external together

what is more cost-effective? external or internal reps?

solving it in the world is more cost-effective



- more reliable


- usually faster


- less effortful


- scales up better

what did Douglas Engelbart say about augmenting human intellect?

augmenting man's intellect means increasing someone's capability to approach a complex problem, figure out how to suit his particular needs, and to find solutions



HLAM/T system

stands for Human using Language, Artifacts, Methodology, in which he is Trained



basic human capabilities for sensing stimuli, performing mental ops, and for communicating with the world, are put to work in our society within the HLAM/T system

what are Engelbart's main 6 concepts?

Augmenting human intellect "collective IQ"



Improvement infrastructure



Co-evolution of artifacts with socio-cultural language-practices



knowledge workers



support structures for improving organization



Raising the competence of the designers, implementers

how to overcome cognitive bottlenecks? (3 steps)

1. offload cognition to representations that can be manipulated, e.g. sketching, writing, math on paper etc.



2. try to "Close-couple” skilled human & responsive artifact e.g. music performance, games



3. distribute cognition across people e.g. coordinated firefighters, teams

what are the two systems of decision making?

system 1: gut instinct, or insight at a glance



system 2: structured reasoning



Designers can use visualization to guide people to System 2



visual representation of information helps us to optimize our analysis and decision-making processes

"gamification" theory

Outlined “man-computer symbiosis”



Licklider (1960) said that he hopes in the future, brains and computers will be coupled together very tightly and that the partnership will think as no human brain has ever thought and process data in a way not approached by the information-handling machines we know today

Principle of Embeddedness

In closely coupled system, process and structure migrates to wherever costs are lowest 
- both epistemic and pragmatic costs (computational and physical)

In closely coupled system, process and structure migrates to wherever costs are lowest


- both epistemic and pragmatic costs (computational and physical)

diff between mentalism and functionalism?

mentalism - people use mental representations for social phenomena/mental perception and thought processes



HOW PPL THINK ABOUT PEOPLE



functionalism - social cognitive processing serves a purpose


-> explores the settings, goals, and activities of social cognition (background)

theory of mind

The ability to understand others’ mental states: beliefs, desires, intentions



We use our mutual knowledge, mutual beliefs, mutual expectations, mutual assumptions to ground our interactions

internal attribution vs. external attribution

attribution - explanation for the causes of events or behaviors



internal attribution - they're late because they're lazy



external attribution - they're late because traffic was bad

factors affecting attribution?

Fundamental Attribution Error



self serving bias



belief in a just world - they get what they deserve, they did something to make something bad happen to them

What role do stereotypes play in our daily interactions?

Stereotypes help us organize and understand people



BUT THIS CAN BE WRONG!



We forget or ignore information that does not fit our stereotypes

ingroups and outgroups

Ingroup favoritism:


you think your group is more diverse, more attractive, nicer, more socially acceptable



outgroup homogeneity effect:


they're more similar

5 basic mechanisms in social cognition

MASTI


theory of mind


mental models


attributions


stereotypes


ingroup favouritism, outgroup homogeneity

3 ways cognition can be distributed?

1. distribution across groups



2. distributed over inner/outer processes



3. culture organizes cognition

distributed across groups

Group: Cognition can be distributed across members of a social group either co-present or over a distance



collectivist thinking -> group thinking



Group intelligence has: public and private goals, roles, timing, sharing information, transform information, emergent organizational structure

distributed over inner/outer processes

Cognition can be distributed between internal process and external processes or things. e.g. between brain/mind processes and material tools in the environment



"brain body stuff"



agent-machine coupling -> tetris

how does culture organize cognition?

Culture Shapes Everything: can be distributed across time with products of earlier events



cultural additions - transforming the nature of later events



knowledge is built into tools, environment design, representations, procedures and instruments



culture shapes the cognitive processes of systems; it's the infrastructure we live in



it’s a distributed organizing principle – with the past showing through (how things have been done driving how they are done now)

embodied/embedded/extended/enacted cognition?

Embodied Cognition I (EC – I):


Cognitive processes are partially dependent upon extracranial bodily processes



Embodied Cognition II (EC – II):


Cognitive processes are partially constituted by extracranial bodily processes.



Embedded Cognition (EMC):


Cognitive processes are partially dependent upon extrabodily processes.



Extended Cognition (EXC):


Cognitive processes are partially constituted by extrabodily processes.



Enacted Cognition (ENC):


Cognition is the relational process of sense-making that takes place between an autonomous system and its environment.

unit of analysis: the naval ship



(hutchins)

knowledge/cognition to operate ship doesn't exist in only one person's head



many ppl involved, each with a PARTIAL VIEW



knowledge/cognition distributed across people, tools, communication



THIS IS INFO PROCESSING -> units are coordinated and create a system

starbucks as example of distributed cognition?

their marking-the-cup idea minimizes costs in most areas and changes cognitive efficiency for whole system



cognitive artifact -> the cup

what are Hutchins' d-cog key points?

"boundaries in the unit of analysis" of cognition



"the range of mechanisms" (cognitive artifacts)

what is mind? what does intelligence imply?



(hutchins)

mind = the thing with knowledge



intelligence -> implies cognition and displayed in how robust, resilient, adaptable the system is in solving a hard problem

interaction is ___-sided

interaction is TWO sided



we are in partnership with our environment


e.g. tools and machines can take on the complexity of a person

d-cog in AI



deliberative architectures vs. reactive architectures

deliberative: implements a domain study of existence


- system has representation of the WORLD



reactive: low-lvl specification defines sensory-motor space; behaviour based systems


- system has representation of BEHAVIOUR

what are Pfeifer and Scheier (2001)'s autonomous robot design principles?

parallel loosely coupled processes



intelligence should come from sensory-motor coordination



cheap design with ecological niche



system must be redundant



system should be self organizated

swarm intelligence

behaviour based principles:



1. each unit must think for itself


2. each unit acts on local info


3. no one unit is in charge

many of the process involved in music making are ____

tacit

Polanyi's structure of tacit knowledge (4 aspects)

functional aspect


phenomenal aspect


semantic aspect


ontological aspect

what is a particular?

an individual item in contrast to a whole, a detail

socially distributed cognition

shared tacit knowledge (enculturation, practice)


context


sharing info


emerging organizational structure


fundamental mechanisms of coordination

common ground (Clark, 1996)

p is common ground for members of community C if and only if



1. every member of C has info that basis b holds


2. b indicates to every member of C that every member of C has info b holds


3. b indicates to members of C that p


why is common ground useful?

concept helps us identify fundamental mechanisms that underlie coordination

functional aspect of tacit knowledge

we attend from particulars to wholes

phenomenal aspect of tacit knowledge

we are aware of the particulars in the appearance of the whole

semantic aspect of tacit knowledge

the particulars become meaningful by their relation to the whole

ontological aspect of tacit knowledge

what the tacit knowing is a knowledge of

what is "thinking about" vs "thinking with"

thinking about: mentalism


- attribution


- theory of mind


- stereotypes



thinking with: functionalism


- distributed cognition


- joint attention


- common ground


cognitive system includes (3 things)

scripts - sequences of tasks in which individuals with specific roles are trained



artifacts that support the task (technologically distributed cognition)



communication protocols and channels for communication

Minsky's society of mind

constructing a mind is hard since the brain has taken millions of years to evolve



SO: construct a mind by synthesizing organizational systems that can work together and combine their abilities

cognitive impenetrability (Pylyshyn, 1984)

refers to the inability of observers to use semantic information (such as what the person believes or intends to do) to influence the operation of the input stage



observers can't use semantic info to influence input operation

modularity of mind (Fodor, 1980)

information is hidden (encapulated) in modules and cannot be shared