For example, the NFL Players Association, receives about $35 million per year for licensing players’ images to video game publishers (Kaplan, 2011). In return, EA Sports or EA, video game publishing company, known for putting out some of the most well-rounded games in the industry's history, nonetheless can use brand images such as team colors, names, and logos. Moreover, sport video games are perceived as a component of advertising and promotional strategy for sport teams and leagues to sport fans, new fans, and younger generations (Arrington, 2003). Depending on the event, some sport marketers use sport video games for event promotion and enhancement in brand awareness. For instance, the Super Bowl. The week leading up to the Super Bowl, the National Football League (NFL) and EA sports dedicate their efforts to directly promote the Super Bowl as well as discussing upcoming Madden video game tournaments in hopes to ultimately furthermore attract fan
For example, the NFL Players Association, receives about $35 million per year for licensing players’ images to video game publishers (Kaplan, 2011). In return, EA Sports or EA, video game publishing company, known for putting out some of the most well-rounded games in the industry's history, nonetheless can use brand images such as team colors, names, and logos. Moreover, sport video games are perceived as a component of advertising and promotional strategy for sport teams and leagues to sport fans, new fans, and younger generations (Arrington, 2003). Depending on the event, some sport marketers use sport video games for event promotion and enhancement in brand awareness. For instance, the Super Bowl. The week leading up to the Super Bowl, the National Football League (NFL) and EA sports dedicate their efforts to directly promote the Super Bowl as well as discussing upcoming Madden video game tournaments in hopes to ultimately furthermore attract fan