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43 Cards in this Set
- Front
- Back
translation between user and system |
interaction models |
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physical characteristics of interaction |
ergonomics |
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the nature of user/system dialog |
interaction style |
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social, organizational, motivational |
context |
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interaction involves at least two participants: the user and system |
communication |
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the area of work under study |
domain |
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how you go about it ultimately in terms of operation or action |
task |
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what you want to achieve |
goal |
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user's formulation of actions |
gulf of execution |
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user's expectation of changed system state |
gulf of evaluation |
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better interface design |
slip |
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better understanding of system |
mistake |
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study of physical characteristics of actions also known as human factors |
ergonomics |
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traditional dials and knobs now screen and keypads |
industrial interface |
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cheaper, more flexible, multiple representation, precise value |
glass interface |
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user interacts with artificial word |
office - direct manipulation |
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user interacts with real world through interface |
industrial - indirect manipulation |
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feedback delays |
issues |
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way of expressing instructions to the computer directly |
command line interface |
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set of options delayed on the screen |
menus |
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familiar to use speech recognition or typed |
natural language |
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user led through interaction via series of questions |
question/answer interfaces |
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use to retrieve information from database |
query language |
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primarily for data entry or data retrieval |
form-fills |
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sophisticated variation of form-filling |
spreadsheet |
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WIMP INTERFACE |
Windows Icon Menus Pointers |
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use for extra virtual space |
3D workspaces |
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areas of the screen that behave as if they were independent |
Windows |
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small picture or image |
Icon |
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important component uses mouse, joystick, trackpad... |
pointers |
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choices of operation or services offered on the screen |
Menus |
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hierarchical menu structure |
cascading menus |
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keyboard combination - same effect as menu item |
keyboard accelerators |
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individual and isolated region within a display that can ve selected invoke an action |
buttons |
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information windows that pop up to inform of an. important event or request information |
dialogue boxes |
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interaction affected by social and organizational |
context |
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fear, allegiance, ambition, self-satisfaction |
motivation |
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cause frustration and lack of motivation |
inadequate system |
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balance between anxiety and boredom |
psychology of experience |
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zone of proximal development |
education |
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tell people what to do |
coercion |
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tell people what to do |
coercion |
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explain corporate values |
enculturation |