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67 Cards in this Set
- Front
- Back
melee range
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weapon range, dagger is 1 square, halberd is 2 squares
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melee touch
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a target you can reach
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normal range is at 0 penalty, what is the penalty for long range?
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-2
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range [10] means what?
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a range of 10 squares
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range sight means what?
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line of sight
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close burst [number]
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affects [number] of squares around you
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range of personal?
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affects only you
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how does ongoing damage work?
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each round at the start of the target's turn until it saves
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does ongoing damage ever get a modifier added to damage?
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no
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targets always know what spells do to them, true or false?
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true
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what does 'as if you've spent a healing surge mean?'
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that you get the benefits of a healing surge without spending a healing surge
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if two zone spells over lap how to you calculate damage?
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highest damage or worst effect of one zone
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when can you take 10?
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when you have plenty of time
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how much do you get for a passive roll, like perception?
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10 + modifiers
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how does cooperation work?
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up to 4 allies can give you +2 each by beating a 10
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name the 3 levels of knowlege and their DCs
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common 15, expert 20, master 25
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name the 3 levels of monster knowledge and their DCs
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name, type, and keywords 15
powers 20, resistances and vulnerabilities 25 |
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what is the rule for an acrobatic stunt
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DC 15
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swinging from a chandelier, sliding down a stair on a shield or somersaulting over an opponent is what skill?
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acrobatic stunt
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what are the dexterity skills?
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acrobatics, stealth and theivery
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crossing a surface < 1 foot wide, or a rocky log, or a windy rope bridge is which skill?
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acrobatics balance
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what is the balance rule?
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fail by 4 or less, you don't move. fail by 5 or more you fall. enemies have advances, damaged, you reroll
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what would be the DC for crossing a tight rope?
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base 20, very narrow +5 and unstable +5 so it's 30
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How long does it take to escape from restraints using acrobatics?
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5 mins, 1 min if you take a +10 so your roll is 30
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if you fail to escape your restraints using acrobatics can you try again?
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only if someone helps you
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can anyone who is trained in acrobatics reduce falling damage?
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no, only those who are trained
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what is the rule for reducing falling damage with acrobatics?
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a successful roll reduces damage by 1/2 the roll. If you roll 22 you reduce damage by 11
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can anyone with the arcana skill detect magic?
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you must be trained
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what is the rule to detect a conjuration or zone effect?
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DC of 15 + 1/2 the power level
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what is the rule to detect a ritual
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DC of 20 + 1/2 the rituals level
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identifying a magical effect rule?
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DC of 20 + 1/2 the magical effect level
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what is the sense magic rule?
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DC of 20 + 1/2 the level of the item. range is 5 + your level squares
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atheletics is based on which ability score, what 4 things does it allow you to do?
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strength, climb, escape from grab, jump, and swim
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climbing a brick wall in an ally where you can brace yourself and using a kit what is the DC?
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20 but +7 to the character's roll
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climbing a rope, you need a 10, you roll an 8, what happens?
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you lose your move actions
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when climbing, what is the catch hold rule?
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roll athletics versus the DC of the sruface + 5. only one roll is allowed
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when does a character become bloodied?
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at 1/2 their hitpoints
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how is your health surge value calculated
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1/4 of your health
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what is the high jump, running start rule?
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athelics check divided by 5, runnning, add height + 1/3 your height. 6' person with 20 roll = 12'
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in rough seas, what is your DC? versus what skill?
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15 and athletics
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your swim DC is 15 you roll a 1, what happens?
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you sink 1 square and start to suffocate
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how do you do a bluff check?
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bluff skill versus insight
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what is combat advantage?
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when the target can't defend itself you gain a +2
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what is the feint rule?
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once per encounter you can gain +2 if you bluff. lasts 1 turn
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what is the diversion rule?
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once per encounter you can attempt a diversiton. if successful, you can hide
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bluff and diplomacy use which ability score?
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charisma
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dungineering depends on what ability score?
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wisdom
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what is the rule for holding one's breath?
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endurance versus 10 + 1 per round, after 5 rounds have passed
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what is the use second wind rule
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roll DC 10 versus heal to allow someone to use a second wind. no defense bonuses though
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what is the stabilize the dying rule?
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heal versus DC 15. stops the dying process until damage is taken
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what is the grant saving throw rule?
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DC of 15 versus heal. target can roll a save or get a +2
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what is the treat disease rule?
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roll at the end of an extended rest. if patient's endurance roll fails, use your heal roll
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heal and insight use which ability score?
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wisdom
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what is the rule to sense motives?
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DC of 10 + creature's level versus insight
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what is the rule to sense if something is illusionary?
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DC of 15 + effect's levle versus insight
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nature and perception skills depend on which ability score?
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wisdom
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rule to force a bloodied target to surrender
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intimidate versus will. +10 if hostile and +5 if they are unfriendly
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what 4 things can you do with the nature skill?
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forage, handle animal, nature and natural monster knowledge,
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skill used to notice a secret door,listen, or find traps
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perception
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what is the rule to listen to two people whispering behind a closed door?
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whispering = 20, door = +5 so you'd need a perception roll versus 25
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streetwise is used for mainly what?
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gathering information
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disabling a trap requires a 20, you roll a 5, what happens?
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you trigger the trap
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what is the delayinga a trap rule?
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you roll with a +5 and the trap doesn't fire until the end of the turn
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if you are disabling a trap, need a 20 but roll an 18 what happens?
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nothing, yuou can roll again
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how much of a bonus do theives tools give you?
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+2
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what is the rule for opening a heroic lock
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20 DC versus theivery, you can roll again if you fail
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you try to pickpocket a lvel 5 guard who you are fighting what is the roll?
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20 + 5 + 10 or 35 DC.
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