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25 Cards in this Set
- Front
- Back
Symbolism |
Using one thing or object to make associations, e.g a tree may symbolise nature, life and death, the ecosystem, issues surrounding deforestation, omnipresence, habitat, strength, wisdom and age. |
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A metaphor |
A figure of speech in which a word or action is compared with another, often unrelated word or action. For example; "The lake was a winding, silver ribbon". |
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Emotive Language |
Any language which is used to invoke an emotion in the reader, such as rage, fear, empathy or pity. |
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Alliteration |
The repetition of consonants to make a memorable, pleasing rhythm and sound when read. E.g; she sells sea shells on the sea shore. |
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Sensory Language |
Any language which appeals to one or more of our 5 senses of touch, sight, hearing, smell or taste. |
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Tripling/ The Rule of 3 |
Listing or repeating words or a turn of phrase 3 times to emphasise. |
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First Person Narrator |
Telling a story from the point of view of one person, using "I" "me" and "my." |
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Third Person Narrator |
Telling a story from an omniscient, outsider's perspective using "he", "she", "they" and "it." |
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Omniscient |
All seeing, all knowing and all hearing. God is often said to be omniscient. |
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A twist or crescendo |
A turning point or key moment in a story when things change or something is revealed. |
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Dramatic language |
Any language which is meant to surprise, exaggerate or shock the reader. |
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Connotations/ inferences |
Using hints or associations to make the reader make a judgement. For instance, the colour white connotes or infers purity, chastity, 'goodness', morality and virtue. |
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Pathetic Fallacy |
Using the weather to reflect a mood or atmosphere, e.g thunderstorms and dark clouds often gather before a moment of drama and disaster! |
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Context and Audience |
The time, society and location in which a story is set and who it has been written for. |
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Tone and Register |
Tone = the mood of a story, e.g sarcastic, playful or serious.
Register = how formal a story is.
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Colloquial Language |
Language or speech which is casual and conversational, the opposite of Standard English, e.g 'alright?' instead of 'how are you?/ are you alright?' |
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Themes |
The issues raised by a story or text, e.g; class, gender, race, morality. |
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Onomatopoeia |
Using sounds and language to record and make sounds, e.g; "wheeeeeeee", "crash!" and "thud." |
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A juxtaposition |
Putting two, opposite ideas together to make a contrast, e.g darkness and light, life and death, hot and cold, large and small. |
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A Rhetorical Question |
A question which is not intended to be answered, it has been posed for effect, e.g "who do you think you are?" |
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Personification |
Giving 'human' attributes to objects, e.g "her pigtails were dancing in the wind." |
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Foreshadowing |
Hinting at danger or a surprise which is to come later in the story, e.g the wasps foreshadow danger and surprise in the story 'When The Wasps Drowned.' |
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Stereotyping |
Grouping people together to make a judgement. Stereotypes are often offensive. E.g. women are often stereotyped as being 'mumsy' or 'natural carers' or as being 'more emotional' than men. |
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Genre |
Used to categorise books and films, e.g; the horror genre, the romantic comedy genre or the science fiction genre. |
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1. A Matriarchy
2. A Patriarchy |
1. A system in which females mostly hold the power.
2. A system in which males mostly hold the power. E.g. the village in 'Anil' is a patriarchy or patriarchal society. |