Due to the increase in technological innovations, adolescents have become more prone to addictions. To be addicted means that one has become dependent on a substance or activity in order to carry out day-to-day activities. One activity that people consider to be an addition is playing video games. In today’s society, playing video games has become a social norm. However, when a person excessively plays video games it suddenly perceived as an addiction. But not just any addiction, an addiction that equates to that of a substance. Nevertheless, how can one tell whether excessive use of something is an addictions? One can tell if they’re similar by analyzing a person’s behavioral patterns as a result of excessive use. The following research was…
symptom of the video game? When people are extremely anxious about the video game, they play the video game over 19 hours a week, do not spend time for other activities or other people, and feel social phobias. According to the research from South Korea, 8% of population of the country people between 9 to 39 years old struggle from internet or gaming addiction in the 2010 government study. Many people might think that video game addiction is disease of disorder; however, it is not include the…
Video Games Addiction Antonius J. Van Rooij, Gert-Jan Meerkerk, Tim M. Schoenmakers, Mark Griffiths and Dike Van De Mheen they authored the article " Video Games addiction and social responsibility " in how gamers get addicted to video games and how the companies should be responsible about the effects which is important to not change the gamers behavior. The article has been received on the 2nd of July 2009 and it has been accepted on the 7th of July the same year. Later on, in October 2010…
The word "addiction" is defined in a different variety of ways, but the general definition of such refers to a compulsive drive to engage in some activity or substance that is clearly harmful to our bodies. Within the Washington Post article, "Video-game addiction a real problem, study finds" written by Donna St. George, and the report, "Online Game Playing Is not Addictive," by Peter Gray, the argument about dangers of video games are discussed, as well as their consideration about the level of…
Video games can lead to addiction, depression, aggression, and many health issues. In fact, research has been conducted for decades on the negative effects of video game play. So why then have video games become over a $16 billion industry? Well, video games have immense positive potential. In addition to their entertainment value, video games can offer considerable success when they are designed to address a specific problem or teach a specific skill. Video games can be a particularly valuable…
Due to the fact that video game addiction has many of the same similarities with other addictions such as preoccupation, withdrawal symptoms, compulsions, and escapism, gamers can easily become fully immersed in the video game world. One study conducted by Jason C. Northrup at St.Mary’s University in Texas, examined the effects of gaming on married couples. Through interviews, surveys, and questionnaires, Northrup was able to analyze the negative social effects of gaming on marital…
that “When participants were exposed to 2.5 hours of video-game play prior to bed, subsequent objective sleep was shorter, by twenty-seven minutes, and less efficient compared to when they only played the video-game for 50 minutes.” The report done by D.L. King shoes that the reduction in sleep may have implications for daytime functioning and possible academic performance. Which over time can lead to failing grades and in some situations could cause people to lose their jobs if they are…
In order to further my understanding and knowledge on the subject of gaming addiction I have gathered research from six additional secondary sources. The sources are numbered based on the order that they appear on the reference page. According to research, approximately 8.5% of children in the United States who play video games are addicted. Those numbers were similar when tested worldwide. Addiction is defined by source one as not being able to stop, even when faced with dire consequences.…
greatest developments in modern technology has been the invention of video games. Therefore, video games are instrumental to many people in this day and age. Most people, especially parents, overlook the benefits of gaming such as how it can improve our social life and helps in cognitive development of teenagers when they are at a tender age. However, too much gaming can lead to addiction causing possible problems such as truancy from classes, behavioural problems or poor grades. First and…
Introduction The use of games to enhance the potential of students’ learning is an interesting field of research. This paper discusses, the impact of students’ learning through games based on Scarlatos & Scarlatos’s (2008) article on the same. This paper also describes one of the major problems of the video game industry that is “video games addiction” which can be related to the educational games ("Video Game Addiction," n.d.). In other words, it focuses on “why students get addicted to…