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22 Cards in this Set
- Front
- Back
Person |
is a unique individual, whose distinctiveness is captured in his or her personality |
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Character |
is a synonym for person |
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Social Environment |
is composed of real or imagined others to whom the person is connected. |
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Organizations |
are collectivities characterized by a structure that encourages patterns in individual action |
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Status |
is a culturally defined position or social media |
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Norms |
are generally accepted ways of doing things |
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Roles |
are clusters of expectations about thoughts, feelings, and actions appropriate for occupants of a particular status. |
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Role Playing |
involves conforming to existing performance expectations |
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Role Making |
is the creative process by which individuals generate role expectations and performances |
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Social Interaction |
is the process by which role performers act in relation to others. |
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Emotion Management |
involves people obeying feeling rules and responding appropriately to the situations in which they find themselves |
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Emotion Labour |
is emotion management that many people do as part of their job for which they are paid. |
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Power |
is the capacity to carry out one's own will despite resistance. |
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Domination |
is a mode of interaction in which nearly all power is concentrated in the hands if people of high status. Fear is the dominant emotion in systems of interaction based on domination |
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Cooperation |
is a basis for social interaction in which power is more or less equally distributed between people of different status. The dominant emotion in cooperative interaction is trust. |
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Competition |
is a mode of interaction in which power os unequally distributed but the degree of inequality is less than in systems of domination. Envy is an important emotion in competitive interactions. |
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Dramaturgical Analysis |
views social interaction as a sort of play in which people present themselves so that they appear in the best possible light. |
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Role Distancing |
involves giving the impression that we are just going through the motions but actually lack a serious commitment to a role. |
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Ethnomethodology |
is the study of how people make sense of what others do and say by adhering to preexisting norms. |
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Breaching Experiments |
illustrate the importance of every day, ritualistic interactions by distributing interaction patterns |
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Status Cues |
are visual indicators of a person's social position |
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Stereotypes |
are rigid views of how members of various groups act, regardless of whether individual group members really behave that way. |