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23 Cards in this Set

  • Front
  • Back

Contiguity

Events experienced at the same time (ex - chairs/ tables often seen together)



Frequency

More often we experience events that are contiguous, the more we associate them.

Similarity

if 2 things are similar the thought of one will trigger the thought of the other

Empericism

knowledge emerges from experience, all the ideas that we have are the result of experience

Nativism

all ideas that we have/ knowledge we have is inborn, acquire during the past lifetimes of our eternal spirit

Dualism

principal that the mind/ body exist as a separate entities, each with different characteristics, governed by its own laws

Reflexes

Mechanism for producing an automotive, reaction in response to external evens. Outside World > to eyes > brain > muscles > create physical response *reflex arc*

Theory of Evolution

Theory that species change over time, with new traits or characteristics emerging and being passed from one generation to the next.

Natural Selection

Proposed a mechanism for how evolution occurs

Independent Variable

Variable that is carefully manipulated (length of delay between learning & relearning)

Dependent Variable

Factor/ variable under observation (memory retention)

Bias

If information about experiment is known, it might influence results/ outcome

Law of Effect

the probability of a popular behavioral response increased/ decreased depending on the consequences (positive or negative) that followed

Behaviorism

Un-observable, and often ill-defined, internal mental events (such as consciousness, intent, and thought).


Proponents of this were known as behaviorist

Cognitive Learning

an internal psychology representation of the spatial layout of external world

Latent Learning

Learning that takes place even without motivation

Cognitive Psychology

a new sub-field of psychology that focused on human abilities such as thinking, language, and reasoning - the abilities not easily explained by a strictly behaviorist approach.

Stimulus Sampling Theory

a key principal is that random variation "sampling" is essential for learning, much as it is essential for the adaption of species in Darwins theory through natural selection

insight learning

learning is experienced as a transition from ignorance to knowledge in a single trial.

Information Theory

A mathematical theory of communication that provides a precise measure of how much information is contained in a single message, based not only on the message itself, but also on listening prior knowledge

Artificial Intelligence (AI)

intelligence displayed/ exhibited by machines and software

Connectionist Model

ideas/ concepts in the external world that are represented as a distinct and discrete symbol, but rather as patterns of activity over populations of many nodes

Symbol Manipulation

manipulation of characters rather than numbers