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50 Cards in this Set
- Front
- Back
An activity that happens in games, but not always in games |
play |
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Overlaps with play and with game, not always. Heightened levels of agon, required physical activity. |
sport |
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a for of play or sport. Involves implications beyond the "field" of play |
gaming |
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Contest/competitiveness |
Agon |
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Chance/gambling |
alea |
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imitation/Role playing |
mimicry |
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Vertigo/movement of ones body |
Ilinx |
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Storytelling |
Muthos |
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Allows playing to modify behavior of the real world |
Simulation |
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How games are talked about in the outside world |
Representation |
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How the game affect communities of players in or outside of the world. |
Ethnography/Social analysis |
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What a game means to the author or the culture that is spawned from |
Close reading/literary analysis |
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What are games? |
Philosophy of games |
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The emergences of content as a form |
Genre |
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Year spacewar debuts in MIT lab on PDP-1 computer |
1961 |
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Ralph Baer develops pong from brown box |
1969 (same year we went to the moon) |
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Galaxy game, coin operated |
1971 |
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First video game console: Magnavox odyssey Atari founded by Normal Bushnell and Ted Dabney (pong first game) |
1972 |
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Taito launches Elepong, first japenese arcade video game |
1973 |
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D&D RP System launched by TSR |
1974 |
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Sears Tele-gaming pong consoles (Made by atari) becomes first major home video game system |
1975 |
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Adventure programmed by Will Crowther Mattell and others released handheld games RCA Studio II console Atari 2600, with combat |
1977 |
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Flight simulator debuts on Apple II Space invaders launched in japan |
1978 |
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Mattel Intellivision console Asteroids(Atari, arcade) |
1979 |
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Rise of cracking games |
1980s |
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Computer prices wars: Commodore vs Texas Instruments TI Drops out of PC business |
1980-1983 |
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Zork! Released by infocom Richard Garriott releases ultima Space Invaders released for Atari 2600 Pac-man Clive Sinclair develops sinclair ZX80 |
1980 |
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Apple II Launched First war game(Eastern front 1914) Wizardry Released Football manager released for ZX81 Pimania released |
1981 |
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Xevious and Dragons Lair Infogrames founded in france. Now known as Atari Apple Lisa, first home PC with GUI on sale for 10k USD |
1983 |
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Croucher releases Deus Ex Machina, Sounds on audiotape Germany bans first games, because of violence Apple Macintosh goes on sale for 2k USD Kings quest ( text only game) |
1984 |
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Chris Crawford releases Balance of Power Ultima IV: Quest of Avator |
1985 |
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Console sales reach their nadir Ubisoft founded in France Infocom bought by activision |
1986 |
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Philippe Ulrich releases Captain Blood |
1988 |
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Shift from hardwiring to microprocessors, engineering to software design |
hardware development |
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Turing test |
Computers and Intelligence (AI) |
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Taste is a social phenomenon |
Pop culture vs high culture |
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The importance of gameplay and not jsut representation |
Lara Croft |
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Make listeners and readers more empathetic, convinced that good is rewarded and virtue is punished |
Stories tend to... |
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The force of gameplay |
Procedural Rhetoric |
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Why do people play games? |
flow the experience of satisfying work fhe experience/hope of being successful for the social connection for the pleasure of story to pretend to be another person |
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Venn diagram (instrumental) |
walthroughs, cheats, code listing |
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Venn diagram (inn between)
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Mods and patches |
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Venn diagram (Expressive) |
Fan fiction, machinima |
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A discipline that deals with the critical study of games |
Iudology(gaming theory) |
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The theory and study of narritive structures |
Narratology |
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Who released Zork!? |
Infocom |
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Year that atari loses millions due to ET and buries in New Mexico |
1982 |
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What happened during Death races release? |
moral panic |
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First computer with GUI |
Apple lisa |
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First game to offer player buildable levels |
Lode Runner |