Who Is Halfbrick's Hall Of Fame?

Improved Essays
Fruit Ninja

“There was a lot riding on Fruit Ninja’s success. “Halfbrick’s back was against the wall and it was essentially do or die for the studio. There’s no telling what would’ve happened without it.” (Fruit Ninja 5 Year) Fruit Ninja was literally a game changer and a life saver for its creator Halfbrick Studios. The contributions to the Virtual Reality Industry demonstrated by the widespread popularity and global expansion of Fruit Ninja prove beyond a doubt that the Video Game Hall of Fame should induct this interactive game.
The first reason Fruit Ninja should be in the Video Game Hall of Fame is because of its immense popularity. In the beginning when Fruit Ninja was introduced to the gaming world it was noted as “The energetic
…show more content…
When Fruit Ninja first began in 2010 it was an “ overnight success” (that) took the entire studio by surprise, but there was no time to rest on our laurels.” (Fruit Ninja 5 Year) The game made its “mark on the global market in 2010, Fruit Ninja’s release was followed by more than one million downloads worldwide in three months.” (Haggard) As the game grew in 2011 Facebook “Featured a ton of cool new content, including smoothies, a daily prize wheel and challenging your friends through Facebook.” (Fruit Ninja 5 Year) This added many more new followers. Krome Studios expanded Fruit Ninja into the educational field of math. Kids learn math skills by playing mini games with fun characters pleasing their parents. (Fruit Ninja 5 Year) By July of 2015 Fruit Ninja recorded one (1) billion downloads and more people play Fruit Ninja than there were stars in the sky at night. (Fruit Ninja 5 Year) The vast worldwide expansion of Fruit Ninja supports the game's induction into the Video Game Hall of …show more content…
It is suggested that “They offer very little in terms of depth, however. Once the novelty of score chasing and trophies has worn off there’s little else to keep you playing.” (Fruit Ninja VR Review) Playing the game is still enjoyable by most gamers. The main reason gamers play interactive video games is to have fun and be entertained. Fruit Ninja’s popularity should tell everyone that it is worthy of this award. Fruit Ninja’s worthiness of this induction is shown in its popularity and worldwide expansion. Without further hesitation, induct Fruit Ninja into the Video Game Hall of Fame because it is popular among all ages and is played all over the

Related Documents

  • Improved Essays

    Ryan Lowry Ashe Engl. 111-52C February 4, 2015 Rhetorical Analysis 1: Sam Anderson’s “Just one more game…: Angry Birds, Farmville, and Other Hyperaddictive Stupid Games” The article “Just one more game…: Angry birds, Farmville, and Other Hyperaddictive Stupid Games” written by Sam Anderson was published both in New York Times Sunday magazine and also online at NYTimes.com. Sam Anderson is a critic for the new York times magazine which he received the Balakian Award for Excellence in Criticism in 2007.…

    • 857 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    The reading Extra Lives: Why Video Games Matter, by Tom Bissel addresses change within video games and how these games have changed and how they affect the author. Video games have gone through a major change within recent times and have evolved from simple button mashing games with very uncomplicated themes and narrative to something much more complex. Modern technology has allowed video games to vastly improve storytelling and visuals by allowing much more content to be stored in medium; therefore, video game developers have much more creative freedom and can develop deep and interesting worlds. The technological limitations of past are consistently being surpassed and this is good news for all gamers.…

    • 1372 Words
    • 6 Pages
    Superior Essays
  • Improved Essays

    Steve Johnson’s, “Why Games are Good For You”, is part of his best-selling book Everything Bad Is Good for You: How Today’s Popular Culture Is Actually Making Us Smarter, which was published in 2005. Johnson writes about science and culture, specifically the impact of cyber technology on human perception and communication (481). Through this essay, Johnson defends the value of video games, along with other past times that are considered a waste of time. His main claim is that video games teach us how to think, which in turn helps us make decisions and form attitudes based on the decisions we make.…

    • 824 Words
    • 4 Pages
    Improved Essays
  • Great Essays

    Everyone plays games. From the youngest of people to the oldest, we all enjoy a good game. It is a way for us to wind down, relax, and have a good time with our friends and family. However, in recent years, games have become a lot more than just ways to pass the time. They have evolved into something in which the new generations immerse themselves into.…

    • 1593 Words
    • 7 Pages
    Great Essays
  • Superior Essays

    This is not a recent development either, many different fields have been experimenting with the usefulness of electronic games in their businesses. One of the earliest fields to employ…

    • 1116 Words
    • 5 Pages
    Superior Essays
  • Improved Essays

    Anime and video games are two subjects that play an important role in both eastern and western popular culture. The ascension of both anime and video games into popular culture originated first in Japan, and eventually their influence spread across the globe. I’ve been engrossed in both subjects since I was young, and I believe my appreciation for both was no coincidence. Anime and video games, after all, have always felt similar to me, but why is that? To answer that question, I will consider what anime is, and what video games are.…

    • 1715 Words
    • 7 Pages
    Improved Essays
  • Great Essays

    With the introduction of computers, video games have become a main part of todays childrens’ and teens culture. As video games are becoming more and more prominent a lot of the old generation questions whether they are actually harmful for their children to be playing video games. Millions of studies are conducted to prove that video games are harmful at the same time others trying to prove the benefits of gaming life. Video gaming is a double-edged sword there are a lot of benefits of gaming and at the same time there are problems caused by gaming. But the benefits outweigh the harms by a significant amount.…

    • 2312 Words
    • 10 Pages
    Great Essays
  • Improved Essays

    Throughout the evolution of video games, there have been assumptions on how they benefit or denigrate culture through knowledge and violence. In the essay “Dream machines,” Will Wright keys in on the point of video games and how they benefit the culture. He argues that video games are only viewed in a negative light by society due to the assumption by elders that “they’re violent, addictive, childish, and worthless” (Wright 211). By using opinionated evidence that is very biased and tech user friendly, Wright creates an unintentional barrier between him and his intended audience.…

    • 671 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    With today’s technology and advancements, playing video games is more fun than ever. It is a good hobby to have to get your mind off of reality and dive into some adventure. Furthermore even beginning to think about how the gaming industry will be changing in the future is mind blowing. Unprescendented things are going to happen for the gaming world, there is no doubt that video games will continue to get better year after year. After hearing about the impressive growth of video games, I hope I have your mind wandering.…

    • 954 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Ever since I can remember video games have always been my escape. On my ninth birthday I received my xbox 360 and since that day I have never look back. With my xbox I have made memories and friendships that will last life a life time. Although some believe things in life are either good or bad, it can be seen through Xbox that things are both good and bad, but it’s the proportion between good and bad that matters, this can be seen through new games, finishing games, and new systems that proves that a disproportionate amount of good versus bad creates good memories. With the Xbox there were many games that I have played that have taken me on hundreds of adventures.…

    • 1178 Words
    • 5 Pages
    Improved Essays
  • Great Essays

    Jumanji Film Analysis

    • 1879 Words
    • 8 Pages

    The Jumanji movie in its remixed form is a prime example of successful remixing in modern Hollywood culture. Far too often, viewers are let down with unworthy remakes of classic films. In this particular case, the film improved upon an original design incorporating modern concepts and appeals to offer a more advanced viewing experience. The original movie was premised on a supernatural board game that lured players into playing the game, while introducing elements into their reality based on their performance during the game. The only form of escape once the game has started was completion.…

    • 1879 Words
    • 8 Pages
    Great Essays
  • Improved Essays

    Video games are helpful with enhancing cognitive skills and they actively teach problem-solving and creative ways of thinking that can be used in everyday life. They are motivating and goal-oriented, and they can be designed in so many different ways and be geared toward all different kinds of subjects and materials. If a video game is complex and difficult and requires so much time and effort to beat it, why do children still play them? Because they enjoy playing and being challenged, and because they are driven by the goal of beating the game, which makes all their time and effort worth it. The education system needs to look at how they can incorporate educational video games into schools to help encourage children to learn. The rest of the world is all about technology, and it is time for schools and learning environments to get up to speed so that students can learn in the same ways they experience life outside of a classroom; surrounded by technology and…

    • 1429 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    Video games: Good or Bad? Since the last decade, video games – in the public eye - have been considered as a negative impact to our society. Government officials, news reporters, and parents alike have all pointed the finger at video games and their developers for — in one way or another — poisoning the minds of their children. However, recent studies have shown that video games is actually not a bad influence to our kids, and on the contrary, it could be the tool to develop their skills.…

    • 711 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    In the wake of this influx, educators face growing challenges as they teach a very “wired” and soon a very “wireless” generation of students using technology that is evolving every day. Deconstruct the fun in any good game, and it becomes clear that what makes it enjoyable is the built-in learning process. To progress in a game is to learn; when students are actively engaged with a game, the mind is experiencing the pleasure of grappling with and understanding new systems. This is true whether the game is considered “entertainment” or “serious” for example, an FAA-approved flight simulator. The implications of delivering game experiences for education and training are enormous and this is shown by, The Entertainment Software Association (ESA) which estimates 298 million games were sold in 2008.…

    • 733 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    They learn better and it enhances the feeling you have while playing the game. You start to vision yourself in those games while you are playing. It makes you wanna go outside and practice these things. It makes you wanna act violently like you see in the video game. Video games make acting out and causing harm to others look fun.…

    • 1275 Words
    • 6 Pages
    Improved Essays