Symbols In Roland Barthes Toys

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How did you connect with your friends, did you have fun filled game nights or would you play with some toys? In his essay “Why Video Games Should be Played with Friends, Not Online Strangers”, Bo Moore, a culture and entertainer writer, claims that gaming is a way for people to connect and have fun no matter what the game is. Whereas in the essay “Toys”, Roland Barthes, a literary theorist from france, state 's that toys are simply for users and owners and that people are never creators. Although the two texts differ, there are moments in Moore’s writing that supports Barthes views on users, creators and owners and how we are constantly choosing between those views.
There are many types of toys and with many types of toys there are many ways to play with a toy. Three main ways in which a toy can be played with are users, owners and creators. A user is one that just uses the toy, such as a toy kitchen. Its obvious
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In “Toys”, Barthes makes it clear that he has intense feelings for wooden toys. He believes they are stronger, more durable, and better to play with. Unlike plastic toys, they hold hold more meaning through time and they carry character through their everyday use. Wooden toys have visible imperfections, such as it having scratches, chips and being beat up. Yet those imperfections are from creating memories. While wooden toys will eventually wear out, they live a longer life a, Barthes states, “Wood makes essential objects, objects for all time” (39). Wooden toys specifically lead to more creativity, like mentioned before with the wooden blocks that we can create anything out of. Plastic toys will break, metal toys will rust, but wood will stick it out until the end. Barthes view on life is that people who are users are boring and that there needs to be more creators. He is stating that there are no longer wooden toys, showing less creativity in people these

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