In this series, Sarkeesian utilizes many sociological and feminists theories to analyze female tropes in pop culture media (in this case, video games), highlighting how these tropes contribute to harmful and sexist towards women. Many others (i.e. gender activists and feminists) believe that 'harmful' tropes and stereotypes of women in video games can alter the perspectives of male…
Although women make-up half of the gaming populace, video games are still referred to as a male pastime, and female gamers are seen challenging women’s gender role. In the public world of gaming, women are often pushed to the sideline of gaming communities because of criticism from the male populace. In the article Hypermasculinity & Dickwolves: The Contentious Role of Women in the New Gaming Public, Salter and Blodgett take a look at how a “male-dominated space” extends “discourse from a virtual to physical world” (Salter). To do this, they analyzed the case of “Dickwolves”, were a gaming website was boycotted by a rape survivor because of their comments about rape.…
The complex world of gaming often tends to be perplexing to outsiders who do not understand the purpose of spending hours in front of a flickering computer screen. Gamers are frequently misunderstood because people who do not play video games seldom recognize the innumerable benefits of gaming. The reality is that there are countless positive effects of gaming on those who participate, including the ability of gamers to seamlessly interact with other gamers, the notion that games allow people to be themselves, the fact that games have the potential to help gamers accomplish things that they would be unable to accomplish in real life, the belief that video games offer opportunities for acceptance, and the fact that many games promote a positive message. A great deal of people find it extremely difficult to make social connections in the real world, because they are simply uncomfortable…
Video Games: A Misunderstood Medium For many years children and adults have enjoyed a special form of entertainment that provides experiences like no other, the video game. These electronic toys have been on the market since the 1970’s, a recent development, and history has shown that new trends are often targeted as a scapegoat for problems of the time. Currently, the ever growing industry of video games has been the source of such controversy, and is frequently blamed for many of the modern world’s misfortunes. Yet, despite what the media may say, these electronic distractions may actually be better for humanity than previously imagined.…
Xian Feng Comm 150- 14 Cultural Artifact Speech Outline I. Introduction a. According to Krista Lofgren, article writer at Big Fish Blog, over 59 percent of Americans play video games. This means that over 150 million people in the United States alone plays video games. b.…
The online gaming user is changing every year. Starting with America, over half of the population, (59 percent) plays video games. The average user in 2015 is 31years old. This is a year older than last year. There are actually more users over the age of 50 than there are at the age of 18.…
However, the popularity of this game does not do anything to change the way women are treated in the game. “The underrepresentation and exploitation of women in gaming culture leads to serious steps backward for gender equality.” (Sherman, 2014) For a game with so much impact…
Alike the representation of the LGBT community, the representation of femininity in video games can also picture individuals and/or groups in a negative way which influences the way of which members in society view them. Femininity in video games has been more apparent due to the rise of the feminist ideology and the third wave movement. Furthermore, feminine characters are usually portrayed in weaker roles and are more often than not sexualised and objectified. Therefore, this representation illustrates the delusional perceptions of feminine individuals, especially women, within the video gaming industry. This paper will be focusing on the impacts that the representation of femininity in video games has on feminine individuals, including those…
Video game popularity is rising each year. But with all the popularity people are noticing how few of games portray a leading female role. Even if a female character has a leading role, almost all of the females are portrayed with fantasy body types to draw in a crowd. These women characters deserve to have a chance to entertain gamers just like any other male character, but it doesn’t have to be where their body is drastically overhauled to look fake. These things degrade females not only in the game, but it can have an affect on what happens outside the game.…
This shows that Video games franchises like ‘Tomb Raider’ are favorable by the male audiences due to the characters being so overly sexualized which grab their attention of these thirsty men. There are men out there that would spend their cash on games because ‘there 's a really hot chick in it’’. In the end sex does sell, most consumers would be attracted to video games with these sort of features. Compared to the female point of view of these unfair sexual representations, they would offer the same opinion as the male and prefer to choose something more sexier and feminine. Other video games without over sexualized female characters don’t gain much popularity compared to games with sexbomb characters like ‘Tomb Raider’ , ’Metroid’, or ‘final fantasy’.…
Today, the interactive entertainment industry’s technology changes so rapidly that consumers eagerly await the new arrival of the next best thing. Gamers tend to grow bored with their outdated video games, game consoles or accessories. Video games are extremely popular and they aren’t just for children, people of all ages enjoy them. More than half of American households play video games on a regular basis and the average gamer spends about 8 hours a week playing.…
Should gaming be gender inclusive? One could argue that girls in gaming is unnecessary and not nearly a problem, they’d be wrong. It’s extremely concerning that so few girls are into gaming. Being attentive to girls in gaming can prove essential, unless done in a derogatory way which can prove discouraging.…
Men are also sexualized to look appealing to the gaming community. This growing social issue is recognized by many game developers. However, recognition will not stop the development of games from including sexism toward women and men. Although some people do not mind playing games that include sexist elements, in-game sexism is prevalent and it sends negative messages to their audience about men and women.…
Gaming today is widely known as part of our cultural scene. Computer and video games have come a long way since the days of Pac-Man, Frogger, Tetris, Super Mario, Angry birds and Tic-Tac-Toe, and so have those who have played them. Nowadays, games are enjoyed by all type of players and backgrounds and parents are more involved in making sure that the ones their children plays are age-appropriate. Although, the initial concern on playing video games is that it is not an active way for children and adult to spend their time, even though nearly 70percent of American households play video games. The evolution of video games has evolved over the years; the odyssey game was primitive, displaying only spot of light on the TV screen, and it required…