Oculus Rift: Virtual Reality

Improved Essays
OCULUS RIFT

Oculus Rift is a virtual reality (VR) system that is invented by Palmer Luckey. The word ‘virtual’ was used in the computer sense of "not physically existing but made to appear by software" since 1959. The term "reality" has been used in English since the 1540s, to mean "quality of being real. [1]

Where did the innovation come from?
In a world of big players like Sega and Nintendo introducing their versions of HMDs (Head Mounted Device) and immersive technologies like VR glasses and Nintendo Virtual Boy, a frustrated Luckey started working on his version of the VR device in his parent’s garage. He developed a series of prototypes before launching his 6th generation of the headset in 2011, which he named ‘The Rift’. Right up till 2013, when he formed his company with John Carmack the headset had undergone many iterations and modifications to improve its weight, performance and the technology. It is because of this that The Rift is an example of Incremental Innovation. Primarily aimed at the gaming audience, The Rift is an addition to the existing gaming market, even-though significantly evolving the existing market and technology, it is not a new innovation! There is a reason why his name is Luckey By interacting on a discussion forum called Meant To Be Seen with other VR enthusiasts, Palmer Luckey developed the idea of Oculus Rift. Luckey took many suggestion from others from the 3D gaming forum and also posted his detailed reports online! The idea was sitting there for anyone to steal. [2] Because of this, this model is an example of both. Inbound and Outbound Open Innovation. This also suggests that ‘chance’ or ‘luck’ played a huge factor in this innovation. Had someone from the forum stolen the idea, neither Luckey nor Oculus Rift would have gained the success it has today! Where does it stand? Months were spent on tweaking the hardware and design and only when you experience it do you understand that Oculus Rift comes packed with cutting-edge technology, however, there is still room for improvement.
…show more content…
The device is connected by a 10 foot cable to your PC which sends videos to the device and also comes with additional devices such as the Oculus Touch which provides a more immersive experience. This leaves room for many improvements of the device which tomorrow’s technology can sustain!
On the innovation life cycle model, by Abernathy & Utterback, the Oculus Rift stands at the fluid phase! With VR technology being accepted in the market, Oculus faces competition only from companies that use their devices for gaming but, Oculus Rift does more than just that. The ascent of The Rift has opened possibilities to the fields of science, medicine and military services. For some time now, Oculus Rift has been synonymous with Virtual Reality.
That being said, with its dominant design, Oculus Rift is not a market leader. In terms of technology Oculus Rift is far better than other players, but in terms of pricing it has stiff competition from Samsung VR and PlayStation VR that provide almost as good technology but are much affordable. In order to gain good market-share, Oculus must strategically re-position their product.
Technology Push or Market Pull? From 1970 to 1990, the VR industry mainly provided VR devices for medical, flight simulation, automobile industry design, and military training purposes. [3] But

Related Documents

  • Improved Essays

    There are millions of people in this world and yet nobody knows exactly what will be happening in the next couple of decades. Eric Schmidt and Jared Cohen explain in their article “Our Future Selves” what advancements the world of technology will have in the future. They talk about how the population will be connected through technology, and how they will benefit from each and every invention or advancement. I believe that these two men have a point as to why everyone will be connected. A reason being is because as the years go by more and more people have begun to purchase technology for entertainment or simply because they need it for medical reasons.…

    • 799 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    After a while they got incredibly addicted to the VR and never interacted with their own family. Then, this provoked them to eventually eradicate their parents because they treasured virtual reality to a higher degree than their own family. First in the story, it says, "But I thought that's why we bought this house, so we wouldn't have to do anything?" This demonstrates that the parents wanted technology to complete daily needs for them. In addition, this quote also validates that the parents were willing to buy a house that has a huge load of technology to “help them” in it.…

    • 782 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    Some authors and critics such as Rita Dove, and Marie Winn, say some people prefer an online or “alternative” reality to their normal day to day lives. In Rita Dove’s article, “Loose ends,” she says that Media lets us experience a, “easier tale to tell”, because its ability to not make you think at all. Marie Winn approaches media as an addiction where very much like drug or alcohol addicts, they don’t realize they are addicted. Dove and Winn both describe in their articles examples of ways people are attached to another reality. Dove gives first hand experiences in her article “Loose Ends”, while Winn gives more of an analysist view point in her article, “The Plug-In Drug”.…

    • 1215 Words
    • 5 Pages
    Superior Essays
  • Decent Essays

    A oculus is a hole in the center of a buliding the water and sun can come threw. Most roman bulidings used Oculus to bring water and fresh light and air in the buliding. It makes for a amzing view in your house when it rains, almost like a water fall in the middle of your house. The water will be colloced it a pool that collectes water and filiters it so it is healthy drinking water. The forn the pool will be colely moniter and clean.…

    • 111 Words
    • 1 Pages
    Decent Essays
  • Improved Essays

    Chris Milk, a visual artist who has created music videos for Kanye West and many others, says in his presentation on Ted Talks that “virtual reality is the perfect empathy machine”. Growing up Chris always wanted to be a stuntman like Evel Knievel and that when he realized that dream wasn’t going to work out he decided to become a visual artist. The first music video that he did with Kanye West was “Touch the Sky” and he based the video around his hero, Evel Knievel. Funny thing is that after the video was released he was then sued by him for copyright. Milk realized that the way he felt as a kid growing up and wanted to be like Evel Knievel, he wanted to create that feeling throughout the world.…

    • 1183 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    Monumental Essay

    • 673 Words
    • 3 Pages

    As a result, the company constantly tries to apply technological advances to organization. For example, the Wizards are one of a couple NBA organizations that use virtual…

    • 673 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    The ever advancement of technology is on the rise everyday, with new and more developed ideas. In our society today, technology is apart of our daily lives, devouring our time as we engulf ourselves in usefulness that the technologies provide. The article “Extra Sensory Perception” by Gershon Dublon and Joseph A. Paradiso gives a great insight to some of the new technology dealing with virtual reality. With the touch of a button you are now in a different area of the world where you can walk around and interact with the environment around you. This new technology allows the people to experience things that they might not normally be able to do in their own lives, such as see a Rainforest and interact with the plants and learn about the animals,…

    • 829 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    This new technological innovation is called holoportation, which is a series of cameras installed in a room that captures and tracks a person’s movement in 3D. When combined with a HoloLen headset, this technology allows people to see and interact with each other as if they are also present…

    • 1482 Words
    • 6 Pages
    Improved Essays
  • Superior Essays

    NETFLIX Netflix is a streaming content provider that allows subscribers to watch TV shows, movies, documentaries and more on a wide range of Internet-connected devices. The company also provides DVD rental plans where it supplies the shows and movies on DVDs. This video streaming on-demand company operates on a subscription based model. The users pay for a monthly subscription plan and are given access to stream shows, movies, documentaries and other content available on Netflix in the quality (SD, HD, Ultra HD) they pay for.…

    • 1090 Words
    • 5 Pages
    Superior Essays
  • Improved Essays

    Virtual Reality In Sports

    • 1518 Words
    • 7 Pages

    Virtual Reality in Sports Virtual Reality, a new software that has been sweeping the nation, and a big seller this holiday season. The sports industry has been experimenting recently with Virtual reality software at sporting events, and in practices. It is still in the early stages but this can possibly change the sports culture for the world. Virtual reality is changing the way we watch, and interact with sports. Virtual reality has been put to use in the most effective and aggressive way when it comes to sports.…

    • 1518 Words
    • 7 Pages
    Improved Essays
  • Improved Essays

    Jeri JanzTechnology and Autism What is Autism? Have you or anyone you know been diagnosed with Autism Spectrum Disorder? “Autism, or autism spectrum disorder, refers to a range of conditions characterized by challenges with social skills, repetitive behaviors, speech and nonverbal communication, as well as by unique strengths and differences” (What is Autism?).It is actually not uncommon to be affected by Autism, whether it be from yourself or a family member. “The Centers for Disease Control and Prevention (CDC) estimates autism’s prevalence as 1 in 59 children in the United States. This includes 1 in 37 boys and 1 in 151 girls.”…

    • 1119 Words
    • 5 Pages
    Improved Essays
  • Great Essays

    Lego Pestel Analysis

    • 1318 Words
    • 5 Pages

    In order to fix the patent loophole, the focus on electronic solutions on 3D printing and Virtual Reality (VR) both are widely used technological tools. For the short term purpose, technique of 3D printing is going to be popular and the cost of whole packaging is going to decline accordingly. In long term solution, we suggest the VR which can derivative endless possibilities in the virtual world created by visual generate device. What if we imagine children could play the LEGO brick toy in virtual space that really makes people fascinated with it. Therefore, I suggest LEGO has to hire correlated experts on both high-tech devices is an essential action.…

    • 1318 Words
    • 5 Pages
    Great Essays
  • Improved Essays

    Virtual reality can be described as the use of computer technology to create the effect of an interactive three-dimensional world in which the object have a sense of spatial presence (Bryson). Video games such as these have become such a big…

    • 2069 Words
    • 8 Pages
    Improved Essays
  • Improved Essays

    The development of handheld consoles like the for mentioned DS and PSP are also going to be capable of playing online though any Wi-Fi or 4G connection allowing the player to interact with people all over the world on-the-go. Now virtual retinal display might just be the revolutionary way to end the making of the consoles altogether. Michael Anissimov said on wisepeek.com that a virtual retinal display is a head mounted display system that projects an image directly on the human retina with low energy lasers or LCD. Virtual Reality devices are also making a comeback and will be more used in the future. The Oculus Rift is a prototype head mounted virtual reality display that can feature 3D quality gameplay.…

    • 954 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Dior Case Study

    • 940 Words
    • 4 Pages

    As we know that, talking about cosmetics and perfume business, it is more user experience based and more operationable. Dior P&C counters will be equipped with the virtual reality helmet, called Dior Eyes, which is technically supported by French lab DigitasLBi as well as South Korean Sumsong. It looks like Oculus Rift, a virtual reality game wear helmets. This VR headset is specially designed for people who want to explore the backstage of fashion week by their own, face-to-face to learn how do stylists do make-up for models and take a close look at models on the fashion show. All Dior is doing now is to protect its innovation leader position in the market and full take advantage of this leadership position to create value for the brand.…

    • 940 Words
    • 4 Pages
    Improved Essays