As society progresses the video game should as well, so society, men and women alike should see the women population as a human being not something to be won. It seems all a bit archaic. Cultivation theory is a theory that a cumulative process that is caused by television and other media creates beliefs about society. There are many affects that this theory can have on people, ranging from violence to thinking …show more content…
Video games are one source of what Cultivation theory is trying to say. The video games way of presenting women affect both men and women differently. The way men see women in video games and how they see then in everyday life could become hazy. They might see women just as sex object. From the women’s perspective video games can have just as big of an affect on their body image because many of the female characters have impossible bodies. If the models on television can affect women’s self esteem why can so called role models in video games not affect women as …show more content…
Many people see women as a prized to be won, or the damsel in distress. When you try to tell women today that they are a prize to be won they would be offended. Then why is it that women are not standing up and demanding change in the video game world? There are a few lead characters that are female but their main characteristic is there sexuality and that takes away from many of the outstanding qualities that they could have that are more important in today’s society, such as intelligence or wit.
As the video game world continues to use women as a prize to be saved or earned, that will have some affect on how people see women. Video games are no longer for young kids or even just guys. Many adults play video games and that includes female adults. As they are playing these games it is not affecting them, even subconsciously, how are women not affect how these games are perceiving them. Even when the main character is a women and is smart clever and tough “is diminished by the emphasis on her physical feminine appearance.” (Behm-Morawitz, Mastro