The fixed ratio used in candy crush is the use of objectives that need to be met, the objectives are fixed by the amount of moves you are given in order to complete them to progress to the next level and reinforce the behaviour. Working as a reinforcer by getting you to complete the objectives of the level (which are different for each level) to progress to the next level, and continuing play. The variable ratio used is the unpredictability of knowing if you will complete the objective to move onto the next level. Working as a reinforcer because you pass through levels enough times for you to justify that the game is fun but challenging, therefore you keep playing as you cannot be sure to pass a level straight away. Another variable ratio schedule is used by changing the objectives for each level, acting as a reinforcer because it is keeping you engaged in the game by mixing up how you play in order to pass the level (Miltenberger
The fixed ratio used in candy crush is the use of objectives that need to be met, the objectives are fixed by the amount of moves you are given in order to complete them to progress to the next level and reinforce the behaviour. Working as a reinforcer by getting you to complete the objectives of the level (which are different for each level) to progress to the next level, and continuing play. The variable ratio used is the unpredictability of knowing if you will complete the objective to move onto the next level. Working as a reinforcer because you pass through levels enough times for you to justify that the game is fun but challenging, therefore you keep playing as you cannot be sure to pass a level straight away. Another variable ratio schedule is used by changing the objectives for each level, acting as a reinforcer because it is keeping you engaged in the game by mixing up how you play in order to pass the level (Miltenberger