Sony's Xbox Research Paper

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In this Research Project I will be researching the past, present and future of Sony's PlayStation as well as Microsoft's Xbox. I will be talking about the different consoles they have marketed and their success. I will also be comparing the consoles from both sides with each other and highlighting their pros and cons. I will be using these consoles to structure the timeline of the gaming industry and speculate its potential future. The inception of the CD-ROM based console

In 1988, there was a joint project between Sony and Nintendo to create the Super Famicom which was a CD-ROM based console. However, shortly after its announcement, Nintendo broke their partnership with Sony and opted to work with Philips instead, utilizing the same technology.
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This console was the successor to the original as I previously mentioned. This was released in the year of 2000 and retailed at £299. It was part of the sixth generation of consoles. The sixth generation already included Dreamcast at the time of PlayStation 2's release. It would also go on to include Microsoft's original Xbox and Nintendo's GameCube a year later. These consoles were the main competition for Sony's PlayStation 2. Sony's new console boasted backwards compatibility which allowed it to run and let users play original PlayStation games on it. This was a great feature as it allowed gamers to continue to enjoy any backlog of PS1 games they had, on their PS2.
Just like its predecessor, the PS2 received a new redesign which was the PlayStation 2 Slimline. The Slimline was released in 2004 and was more compact and quieter than the original PS2. The redesign also included a built-in Ethernet port.
As of December 28, 2012, the PS2 achieved sales amassing to 155 million. The Guardian reported on January 4, 2013, that worldwide production of the PS2 had ended. This console happened to be a huge success for Sony as it became the best-selling console in history as of 2015. An amazing record that Sony's PlayStation 4 could one day hope to

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