Just Cause 3 gives no apologies for its outrageous nature of a power fantasy in every sense of the phrase, placing you in a world suited for destructible environments and gives you instruments with which to destroy them. There are small technical problems and scripted moments to match the freedom found elsewhere, but in the end, “Just Cause 3” is a spectacular sandbox experience.
The plot revolves around the protagonist, Rico Rodriguez, who has arrived in the fictional Republic of Medici during the height of a military dictatorship. The story here [EP1] is mediocre, but delivers an effective invitation[EP2] . Dozens of military installations cover the world map and It’s your job to blow them up for the rebel forces. Rodriguez himself is a mixture of action stars and …show more content…
Then there's the tether, a grappling hook modification that attaches 2 separate objects, and through tension, can pull them together with hilarious results. I like to reel in enemies toward explosive barrels, collapse watchtowers, and pull attack helicopters into a fiery demise. The game's aim at creativity often allowed guns to be my last resort. Like all of “Just Cause 3”’s best moments, the tether encourages experimentation rather than random trial and error outcomes. The small mechanism holds the source for what makes Just Cause 3 so fun. It leaves you with numerous possibilities, and even now after 300 hours in this mind-blowing sandbox, I can assure I haven’t played every challenge or been to every location. In “Just Cause 3’s” world, everything is worth doing. As you liberate new provinces from enemy hands, you feel as if you are saving real people. After each rampage it will leave you wanting more destruction and explosions; trust me, there's plenty where that came