While they are being blamed more it is not without reason because, “approximately 90% of children in the U.S. play video games, and more than 90% of those games involve mature content that often includes violence“(Park). This can be because people have more fun with violent games than games that don’t violence. The bigger issue is that parents are allowing their children to play these game that are for older teens such as Call of Duty which is rated M on the ESRB. The rating scale of ESRB consists of six ranks they are as followed C for early childhood, E for any age, E-10 for ages ten and up, T for ages thirteen and up, M for ages 17 and up, and finally A for adults only (ESBR). Most of the popular games have M rating of games means that they have to be 17 or older to buy the game, but parents buy the game then the game is blamed for violence because it may be too graphic. If the parents do not buy the game for the child then the would be not reason to blame it Even when the kid plays a violent video game it does not mean they are going to do something violent like, “If you play three hours of Call of Duty you might feel a little pumped, but you are not going to go out and mug someone” (Kleinman). If someone end up mugging another person because they played a video game then they should oblivious not being playing these games because they can differentiate the real world from the gaming world. “When we worry that a violent game is going to turn our kids into killers, aren 't we the ones who can 't tell fantasy from reality? Kids already know the
While they are being blamed more it is not without reason because, “approximately 90% of children in the U.S. play video games, and more than 90% of those games involve mature content that often includes violence“(Park). This can be because people have more fun with violent games than games that don’t violence. The bigger issue is that parents are allowing their children to play these game that are for older teens such as Call of Duty which is rated M on the ESRB. The rating scale of ESRB consists of six ranks they are as followed C for early childhood, E for any age, E-10 for ages ten and up, T for ages thirteen and up, M for ages 17 and up, and finally A for adults only (ESBR). Most of the popular games have M rating of games means that they have to be 17 or older to buy the game, but parents buy the game then the game is blamed for violence because it may be too graphic. If the parents do not buy the game for the child then the would be not reason to blame it Even when the kid plays a violent video game it does not mean they are going to do something violent like, “If you play three hours of Call of Duty you might feel a little pumped, but you are not going to go out and mug someone” (Kleinman). If someone end up mugging another person because they played a video game then they should oblivious not being playing these games because they can differentiate the real world from the gaming world. “When we worry that a violent game is going to turn our kids into killers, aren 't we the ones who can 't tell fantasy from reality? Kids already know the