The veil of “online” seems to hide the players themselves physically, but not to the fullest. By choosing which gender, what kind of clothes that the players choose their characters to wear, that character itself becomes the identity, or the representative of the player in that certain game world. It would not matter if that particular character is the similar representation of the player itself or completely different. As long as there is some kind of identity, players judge and get their first impressions through their looks. The research done by students in University of Guelph have focused on online gaming and its’ impact on gender. The most evident problem was the harassment that the female players got by the male players while playing the online games. The research shows that some male players often tend to express their masculinity and dominance over female online more than they can when they are offline. The half anonymity that most online games have creates problems, and the original intention soon gets lost ("Women Face Harassment in Online Gaming …show more content…
A study composed by UCLA found that 93 percent of the communication that is found to be effective is through nonverbal communications. In another study it was also verified that 7 percent of the communication is with actual words, 38 percent is with voice quality, and then the rest of the 55 percent is nonverbal communication. Because when we are born, we rely on the nonverbal communication to communicate our feelings with others, this kind of communication for us is done very unconsciously and very automatic. The brain concludes nonverbal is a very honest expression compared to the verbal expression ("Nonverbal Communications"). Even though verbal seems like a natural form of communication, the brain is more accustomed to nonverbal communication. Due to these reasons, humans can, by nature, connect deeply through nonverbal messages rather than using verbal